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Source Code Wh CODING WALLHACK
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- ADE32.cpp
ADE32.h// ADE32 version 2.02c -- C edition
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include
#include "ADE32.h"
DWORD ade32_table[512] = {
/* 00 */ C_MODRM,
/* 01 */ C_MODRM,
/* 02 */ C_MODRM,
/* 03 */ C_MODRM,
/* 04 */ C_DATA1,
/* 05 */ C_DATA66,
/* 06 */ C_BAD,
/* 07 */ C_BAD,
/* 08 */ C_MODRM,
/* 09 */ C_MODRM,
/* 0A */ C_MODRM,
/* 0B */ C_MODRM,
/* 0C */ C_DATA1,
/* 0D */ C_DATA66,
/* 0E */ C_BAD,
/* 0F */ C_OPCODE2,
/* 10 */ C_MODRM+C_BAD,
/* 11 */ C_MODRM,
/* 12 */ C_MODRM+C_BAD,
/* 13 */ C_MODRM,
/* 14 */ C_DATA1+C_BAD,
/* 15 */ C_DATA66+C_BAD,
/* 16 */ C_BAD,
/* 17 */ C_BAD,
/* 18 */ C_MODRM+C_BAD,
/* 19 */ C_MODRM,
/* 1A */ C_MODRM,
/* 1B */ C_MODRM,
/* 1C */ C_DATA1+C_BAD,
/* 1D */ C_DATA66+C_BAD,
/* 1E */ C_BAD,
/* 1F */ C_BAD,
/* 20 */ C_MODRM,
/* 21 */ C_MODRM,
/* 22 */ C_MODRM,
/* 23 */ C_MODRM,
/* 24 */ C_DATA1,
/* 25 */ C_DATA66,
/* 26 */ C_SEG+C_BAD,
/* 27 */ C_BAD,
/* 28 */ C_MODRM,
/* 29 */ C_MODRM,
/* 2A */ C_MODRM,
/* 2B */ C_MODRM,
/* 2C */ C_DATA1,
/* 2D */ C_DATA66,
/* 2E */ C_SEG+C_BAD,
/* 2F */ C_BAD,
/* 30 */ C_MODRM,
/* 31 */ C_MODRM,
/* 32 */ C_MODRM,
/* 33 */ C_MODRM,
/* 34 */ C_DATA1,
/* 35 */ C_DATA66,
/* 36 */ C_SEG+C_BAD,
/* 37 */ C_BAD,
/* 38 */ C_MODRM,
/* 39 */ C_MODRM,
/* 3A */ C_MODRM,
/* 3B */ C_MODRM,
/* 3C */ C_DATA1,
/* 3D */ C_DATA66,
/* 3E */ C_SEG+C_BAD,
/* 3F */ C_BAD,
/* 40 */ 0,
/* 41 */ 0,
/* 42 */ 0,
/* 43 */ 0,
/* 44 */ C_BAD,
/* 45 */ 0,
/* 46 */ 0,
/* 47 */ 0,
/* 48 */ 0,
/* 49 */ 0,
/* 4A */ 0,
/* 4B */ 0,
/* 4C */ C_BAD,
/* 4D */ 0,
/* 4E */ 0,
/* 4F */ 0,
/* 50 */ 0,
/* 51 */ 0,
/* 52 */ 0,
/* 53 */ 0,
/* 54 */ 0,
/* 55 */ 0,
/* 56 */ 0,
/* 57 */ 0,
/* 58 */ 0,
/* 59 */ 0,
/* 5A */ 0,
/* 5B */ 0,
/* 5C */ C_BAD,
/* 5D */ 0,
/* 5E */ 0,
/* 5F */ 0,
/* 60 */ C_BAD,
/* 61 */ C_BAD,
/* 62 */ C_MODRM+C_BAD,
/* 63 */ C_MODRM+C_BAD,
/* 64 */ C_SEG,
/* 65 */ C_SEG+C_BAD,
/* 66 */ C_66,
/* 67 */ C_67,
/* 68 */ C_DATA66,
/* 69 */ C_MODRM+C_DATA66,
/* 6A */ C_DATA1,
/* 6B */ C_MODRM+C_DATA1,
/* 6C */ C_BAD,
/* 6D */ C_BAD,
/* 6E */ C_BAD,
/* 6F */ C_BAD,
/* 70 */ C_DATA1+C_REL+C_BAD,
/* 71 */ C_DATA1+C_REL+C_BAD,
/* 72 */ C_DATA1+C_REL,
/* 73 */ C_DATA1+C_REL,
/* 74 */ C_DATA1+C_REL,
/* 75 */ C_DATA1+C_REL,
/* 76 */ C_DATA1+C_REL,
/* 77 */ C_DATA1+C_REL,
/* 78 */ C_DATA1+C_REL,
/* 79 */ C_DATA1+C_REL,
/* 7A */ C_DATA1+C_REL+C_BAD,
/* 7B */ C_DATA1+C_REL+C_BAD,
/* 7C */ C_DATA1+C_REL,
/* 7D */ C_DATA1+C_REL,
/* 7E */ C_DATA1+C_REL,
/* 7F */ C_DATA1+C_REL,
/* 80 */ C_MODRM+C_DATA1,
/* 81 */ C_MODRM+C_DATA66,
/* 82 */ C_MODRM+C_DATA1+C_BAD,
/* 83 */ C_MODRM+C_DATA1,
/* 84 */ C_MODRM,
/* 85 */ C_MODRM,
/* 86 */ C_MODRM,
/* 87 */ C_MODRM,
/* 88 */ C_MODRM,
/* 89 */ C_MODRM,
/* 8A */ C_MODRM,
/* 8B */ C_MODRM,
/* 8C */ C_MODRM+C_BAD,
/* 8D */ C_MODRM,
/* 8E */ C_MODRM+C_BAD,
/* 8F */ C_MODRM,
/* 90 */ 0,
/* 91 */ 0,
/* 92 */ 0,
/* 93 */ C_BAD,
/* 94 */ C_BAD,
/* 95 */ C_BAD,
/* 96 */ C_BAD,
/* 97 */ C_BAD,
/* 98 */ C_BAD,
/* 99 */ 0,
/* 9A */ C_DATA66+C_DATA2+C_BAD,
/* 9B */ 0,
/* 9C */ C_BAD,
/* 9D */ C_BAD,
/* 9E */ C_BAD,
/* 9F */ C_BAD,
/* A0 */ C_ADDR67,
/* A1 */ C_ADDR67,
/* A2 */ C_ADDR67,
/* A3 */ C_ADDR67,
/* A4 */ 0,
/* A5 */ 0,
/* A6 */ 0,
/* A7 */ 0,
/* A8 */ C_DATA1,
/* A9 */ C_DATA66,
/* AA */ 0,
/* AB */ 0,
/* AC */ 0,
/* AD */ C_BAD,
/* AE */ 0,
/* AF */ C_BAD,
/* B0 */ C_DATA1,
/* B1 */ C_DATA1,
/* B2 */ C_DATA1,
/* B3 */ C_DATA1,
/* B4 */ C_DATA1,
/* B5 */ C_DATA1,
/* B6 */ C_DATA1+C_BAD,
/* B7 */ C_DATA1+C_BAD,
/* B8 */ C_DATA66,
/* B9 */ C_DATA66,
/* BA */ C_DATA66,
/* BB */ C_DATA66,
/* BC */ C_DATA66+C_BAD,
/* BD */ C_DATA66,
/* BE */ C_DATA66,
/* BF */ C_DATA66,
/* C0 */ C_MODRM+C_DATA1,
/* C1 */ C_MODRM+C_DATA1,
/* C2 */ C_DATA2+C_STOP,
/* C3 */ C_STOP,
/* C4 */ C_MODRM+C_BAD,
/* C5 */ C_MODRM+C_BAD,
/* C6 */ C_MODRM+C_DATA1,
/* C7 */ C_MODRM+C_DATA66,
/* C8 */ C_DATA2+C_DATA1,
/* C9 */ 0,
/* CA */ C_DATA2+C_STOP+C_BAD,
/* CB */ C_STOP+C_BAD,
/* CC */ C_BAD,
/* CD */ C_BAD,
/* CE */ C_BAD,
/* CF */ C_STOP+C_BAD,
/* D0 */ C_MODRM,
/* D1 */ C_MODRM,
/* D2 */ C_MODRM,
/* D3 */ C_MODRM,
/* D4 */ C_DATA1+C_BAD,
/* D5 */ C_DATA1+C_BAD,
/* D6 */ C_BAD,
/* D7 */ C_BAD,
/* D8 */ C_MODRM,
/* D9 */ C_MODRM,
/* DA */ C_MODRM,
/* DB */ C_MODRM,
/* DC */ C_MODRM,
/* DD */ C_MODRM,
/* DE */ C_MODRM,
/* DF */ C_MODRM,
/* E0 */ C_DATA1+C_REL+C_BAD,
/* E1 */ C_DATA1+C_REL+C_BAD,
/* E2 */ C_DATA1+C_REL,
/* E3 */ C_DATA1+C_REL,
/* E4 */ C_DATA1+C_BAD,
/* E5 */ C_DATA1+C_BAD,
/* E6 */ C_DATA1+C_BAD,
/* E7 */ C_DATA1+C_BAD,
/* E8 */ C_DATA66+C_REL,
/* E9 */ C_DATA66+C_REL+C_STOP,
/* EA */ C_DATA66+C_DATA2+C_BAD,
/* EB */ C_DATA1+C_REL+C_STOP,
/* EC */ C_BAD,
/* ED */ C_BAD,
/* EE */ C_BAD,
/* EF */ C_BAD,
/* F0 */ C_LOCK+C_BAD,
/* F1 */ C_BAD,
/* F2 */ C_REP,
/* F3 */ C_REP,
/* F4 */ C_BAD,
/* F5 */ C_BAD,
/* F6 */ C_MODRM,
/* F7 */ C_MODRM,
/* F8 */ 0,
/* F9 */ 0,
/* FA */ C_BAD,
/* FB */ C_BAD,
/* FC */ 0,
/* FD */ 0,
/* FE */ C_MODRM,
/* FF */ C_MODRM,
/* 00 */ C_MODRM,
/* 01 */ C_MODRM,
/* 02 */ C_MODRM,
/* 03 */ C_MODRM,
/* 04 */ C_ERROR,
/* 05 */ C_ERROR,
/* 06 */ 0,
/* 07 */ C_ERROR,
/* 08 */ 0,
/* 09 */ 0,
/* 0A */ 0,
/* 0B */ 0,
/* 0C */ C_ERROR,
/* 0D */ C_ERROR,
/* 0E */ C_ERROR,
/* 0F */ C_ERROR,
/* 10 */ C_ERROR,
/* 11 */ C_ERROR,
/* 12 */ C_ERROR,
/* 13 */ C_ERROR,
/* 14 */ C_ERROR,
/* 15 */ C_ERROR,
/* 16 */ C_ERROR,
/* 17 */ C_ERROR,
/* 18 */ C_ERROR,
/* 19 */ C_ERROR,
/* 1A */ C_ERROR,
/* 1B */ C_ERROR,
/* 1C */ C_ERROR,
/* 1D */ C_ERROR,
/* 1E */ C_ERROR,
/* 1F */ C_ERROR,
/* 20 */ C_ERROR,
/* 21 */ C_ERROR,
/* 22 */ C_ERROR,
/* 23 */ C_ERROR,
/* 24 */ C_ERROR,
/* 25 */ C_ERROR,
/* 26 */ C_ERROR,
/* 27 */ C_ERROR,
/* 28 */ C_ERROR,
/* 29 */ C_ERROR,
/* 2A */ C_ERROR,
/* 2B */ C_ERROR,
/* 2C */ C_ERROR,
/* 2D */ C_ERROR,
/* 2E */ C_ERROR,
/* 2F */ C_ERROR,
/* 30 */ C_ERROR,
/* 31 */ C_ERROR,
/* 32 */ C_ERROR,
/* 33 */ C_ERROR,
/* 34 */ C_ERROR,
/* 35 */ C_ERROR,
/* 36 */ C_ERROR,
/* 37 */ C_ERROR,
/* 38 */ C_ERROR,
/* 39 */ C_ERROR,
/* 3A */ C_ERROR,
/* 3B */ C_ERROR,
/* 3C */ C_ERROR,
/* 3D */ C_ERROR,
/* 3E */ C_ERROR,
/* 3F */ C_ERROR,
/* 40 */ C_ERROR,
/* 41 */ C_ERROR,
/* 42 */ C_ERROR,
/* 43 */ C_ERROR,
/* 44 */ C_ERROR,
/* 45 */ C_ERROR,
/* 46 */ C_ERROR,
/* 47 */ C_ERROR,
/* 48 */ C_ERROR,
/* 49 */ C_ERROR,
/* 4A */ C_ERROR,
/* 4B */ C_ERROR,
/* 4C */ C_ERROR,
/* 4D */ C_ERROR,
/* 4E */ C_ERROR,
/* 4F */ C_ERROR,
/* 50 */ C_ERROR,
/* 51 */ C_ERROR,
/* 52 */ C_ERROR,
/* 53 */ C_ERROR,
/* 54 */ C_ERROR,
/* 55 */ C_ERROR,
/* 56 */ C_ERROR,
/* 57 */ C_ERROR,
/* 58 */ C_ERROR,
/* 59 */ C_ERROR,
/* 5A */ C_ERROR,
/* 5B */ C_ERROR,
/* 5C */ C_ERROR,
/* 5D */ C_ERROR,
/* 5E */ C_ERROR,
/* 5F */ C_ERROR,
/* 60 */ C_ERROR,
/* 61 */ C_ERROR,
/* 62 */ C_ERROR,
/* 63 */ C_ERROR,
/* 64 */ C_ERROR,
/* 65 */ C_ERROR,
/* 66 */ C_ERROR,
/* 67 */ C_ERROR,
/* 68 */ C_ERROR,
/* 69 */ C_ERROR,
/* 6A */ C_ERROR,
/* 6B */ C_ERROR,
/* 6C */ C_ERROR,
/* 6D */ C_ERROR,
/* 6E */ C_ERROR,
/* 6F */ C_ERROR,
/* 70 */ C_ERROR,
/* 71 */ C_ERROR,
/* 72 */ C_ERROR,
/* 73 */ C_ERROR,
/* 74 */ C_ERROR,
/* 75 */ C_ERROR,
/* 76 */ C_ERROR,
/* 77 */ C_ERROR,
/* 78 */ C_ERROR,
/* 79 */ C_ERROR,
/* 7A */ C_ERROR,
/* 7B */ C_ERROR,
/* 7C */ C_ERROR,
/* 7D */ C_ERROR,
/* 7E */ C_ERROR,
/* 7F */ C_ERROR,
/* 80 */ C_DATA66+C_REL,
/* 81 */ C_DATA66+C_REL,
/* 82 */ C_DATA66+C_REL,
/* 83 */ C_DATA66+C_REL,
/* 84 */ C_DATA66+C_REL,
/* 85 */ C_DATA66+C_REL,
/* 86 */ C_DATA66+C_REL,
/* 87 */ C_DATA66+C_REL,
/* 88 */ C_DATA66+C_REL,
/* 89 */ C_DATA66+C_REL,
/* 8A */ C_DATA66+C_REL,
/* 8B */ C_DATA66+C_REL,
/* 8C */ C_DATA66+C_REL,
/* 8D */ C_DATA66+C_REL,
/* 8E */ C_DATA66+C_REL,
/* 8F */ C_DATA66+C_REL,
/* 90 */ C_MODRM,
/* 91 */ C_MODRM,
/* 92 */ C_MODRM,
/* 93 */ C_MODRM,
/* 94 */ C_MODRM,
/* 95 */ C_MODRM,
/* 96 */ C_MODRM,
/* 97 */ C_MODRM,
/* 98 */ C_MODRM,
/* 99 */ C_MODRM,
/* 9A */ C_MODRM,
/* 9B */ C_MODRM,
/* 9C */ C_MODRM,
/* 9D */ C_MODRM,
/* 9E */ C_MODRM,
/* 9F */ C_MODRM,
/* A0 */ 0,
/* A1 */ 0,
/* A2 */ 0,
/* A3 */ C_MODRM,
/* A4 */ C_MODRM+C_DATA1,
/* A5 */ C_MODRM,
/* A6 */ C_ERROR,
/* A7 */ C_ERROR,
/* A8 */ 0,
/* A9 */ 0,
/* AA */ 0,
/* AB */ C_MODRM,
/* AC */ C_MODRM+C_DATA1,
/* AD */ C_MODRM,
/* AE */ C_ERROR,
/* AF */ C_MODRM,
/* B0 */ C_MODRM,
/* B1 */ C_MODRM,
/* B2 */ C_MODRM,
/* B3 */ C_MODRM,
/* B4 */ C_MODRM,
/* B5 */ C_MODRM,
/* B6 */ C_MODRM,
/* B7 */ C_MODRM,
/* B8 */ C_ERROR,
/* B9 */ C_ERROR,
/* BA */ C_MODRM+C_DATA1,
/* BB */ C_MODRM,
/* BC */ C_MODRM,
/* BD */ C_MODRM,
/* BE */ C_MODRM,
/* BF */ C_MODRM,
/* C0 */ C_MODRM,
/* C1 */ C_MODRM,
/* C2 */ C_ERROR,
/* C3 */ C_ERROR,
/* C4 */ C_ERROR,
/* C5 */ C_ERROR,
/* C6 */ C_ERROR,
/* C7 */ C_ERROR,
/* C8 */ 0,
/* C9 */ 0,
/* CA */ 0,
/* CB */ 0,
/* CC */ 0,
/* CD */ C_DATA1,
/* CE */ 0,
/* CF */ 0,
/* D0 */ C_ERROR,
/* D1 */ C_ERROR,
/* D2 */ C_ERROR,
/* D3 */ C_ERROR,
/* D4 */ C_ERROR,
/* D5 */ C_ERROR,
/* D6 */ C_ERROR,
/* D7 */ C_ERROR,
/* D8 */ C_ERROR,
/* D9 */ C_ERROR,
/* DA */ C_ERROR,
/* DB */ C_ERROR,
/* DC */ C_ERROR,
/* DD */ C_ERROR,
/* DE */ C_ERROR,
/* DF */ C_ERROR,
/* E0 */ C_ERROR,
/* E1 */ C_ERROR,
/* E2 */ C_ERROR,
/* E3 */ C_ERROR,
/* E4 */ C_ERROR,
/* E5 */ C_ERROR,
/* E6 */ C_ERROR,
/* E7 */ C_ERROR,
/* E8 */ C_ERROR,
/* E9 */ C_ERROR,
/* EA */ C_ERROR,
/* EB */ C_ERROR,
/* EC */ C_ERROR,
/* ED */ C_ERROR,
/* EE */ C_ERROR,
/* EF */ C_ERROR,
/* F0 */ C_ERROR,
/* F1 */ C_ERROR,
/* F2 */ C_ERROR,
/* F3 */ C_ERROR,
/* F4 */ C_ERROR,
/* F5 */ C_ERROR,
/* F6 */ C_ERROR,
/* F7 */ C_ERROR,
/* F8 */ C_ERROR,
/* F9 */ C_ERROR,
/* FA */ C_ERROR,
/* FB */ C_ERROR,
/* FC */ C_ERROR,
/* FD */ C_ERROR,
/* FE */ C_ERROR,
/* FF */ C_ERROR
}; // ade32_table[]
int disasm(BYTE* opcode0, disasm_struct* diza){
BYTE* opcode = opcode0;
memset(diza, 0x00, sizeof(disasm_struct));
diza->disasm_defdata = 4;
diza->disasm_defaddr = 4;
if(*(WORD*)opcode == 0x0000)
return 0;
if(*(WORD*)opcode == 0xFFFF)
return 0;
DWORD flag = 0;
repeat_prefix:
BYTE c = *opcode++;
DWORD t = ade32_table[ c ];
if(t & C_ANYPREFIX){
if(flag & t)
return 0;
flag |= t;
if(t & C_67)
diza->disasm_defaddr ^= 2^4;
else if(t & C_66)
diza->disasm_defdata ^= 2^4;
else if(t & C_SEG)
diza->disasm_seg = c;
else if(t & C_REP)
diza->disasm_rep = c;
// LOCK
goto repeat_prefix;
} // C_ANYPREFIX
flag |= t;
diza->disasm_opcode = c;
if(c == 0x0F){
c = *opcode++;
diza->disasm_opcode2 = c;
flag |= ade32_table[256+c]; // 2nd flagtable half
if(flag == C_ERROR)
return 0;
}else if(c == 0xF7){
if(((*opcode) & 0x38) == 0)
flag |= C_DATA66;
}else if(c == 0xF6){
if(((*opcode) & 0x38) == 0)
flag |= C_DATA1;
}else if(c == 0xCD){
if(*opcode == 0x20)
flag |= C_DATA4;
}
if(flag & C_MODRM){
c = *opcode++;
diza->disasm_modrm = c;
if(((c & 0x38) == 0x20) && (diza->disasm_opcode == 0xFF))
flag |= C_STOP;
BYTE mod = c & 0xC0;
BYTE rm = c & 0x07;
if(mod != 0xC0){
if(diza->disasm_defaddr == 4){
if(rm == 4){
flag |= C_SIB;
c = *opcode++;
diza->disasm_sib = c;
rm = c & 0x07;
}
if(mod == 0x40)
flag |= C_ADDR1;
else if(mod == 0x80)
flag |= C_ADDR4;
else if (rm == 5)
flag |= C_ADDR4;
}else{ // MODRM 16-bit
if(mod == 0x40)
flag |= C_ADDR1;
else if(mod == 0x80)
flag |= C_ADDR2;
else if(rm == 6)
flag |= C_ADDR2;
}
}
} // C_MODRM
diza->disasm_flag = flag;
DWORD a = flag & (C_ADDR1 | C_ADDR2 | C_ADDR4);
DWORD d = (flag & (C_DATA1 | C_DATA2 | C_DATA4)) >> 8;
if(flag & C_ADDR67)
a += diza->disasm_defaddr;
if(flag & C_DATA66)
d += diza->disasm_defdata;
diza->disasm_addrsize = a;
diza->disasm_datasize = d;
DWORD i;
for(i = 0; i < a; i++)
diza->disasm_addr_b[i] = *opcode++;
for(i = 0; i < d; i++)
diza->disasm_data_b[i] = *opcode++;
diza->disasm_len = opcode - opcode0;
return diza->disasm_len;
} // disasm()
int oplen(BYTE *opcode){
disasm_struct diza;
memset(&diza,0,sizeof(diza));
disasm((BYTE*)opcode,&diza);
if((diza.disasm_flag == C_ERROR) || ((diza.disasm_flag&C_STOP) == C_STOP) || ((diza.disasm_flag&C_REL)==C_REL) || ((diza.disasm_flag&C_BAD)==C_BAD))
return -1;
return diza.disasm_len;
}
as.cpp// ADE32 v2.02c by z0mbie
#ifndef __ADE32_H__
#define __ADE32_H__
#define C_ERROR 0xFFFFFFFF
#define C_ADDR1 0x00000001
#define C_ADDR2 0x00000002
#define C_ADDR4 0x00000004
#define C_LOCK 0x00000008
#define C_67 0x00000010
#define C_66 0x00000020
#define C_REP 0x00000040
#define C_SEG 0x00000080
#define C_ANYPREFIX (C_66+C_67+C_LOCK+C_REP+C_SEG)
#define C_DATA1 0x00000100
#define C_DATA2 0x00000200
#define C_DATA4 0x00000400
#define C_SIB 0x00000800
#define C_ADDR67 0x00001000
#define C_DATA66 0x00002000
#define C_MODRM 0x00004000
#define C_BAD 0x00008000
#define C_OPCODE2 0x00010000
#define C_REL 0x00020000
#define C_STOP 0x00040000
#pragma pack(push)
#pragma pack(1)
struct disasm_struct {
BYTE disasm_defaddr; // 00
BYTE disasm_defdata; // 01
DWORD disasm_len; // 02 03 04 05
DWORD disasm_flag; // 06 07 08 09
DWORD disasm_addrsize; // 0A 0B 0C 0D
DWORD disasm_datasize; // 0E 0F 10 11
BYTE disasm_rep; // 12
BYTE disasm_seg; // 13
BYTE disasm_opcode; // 14
BYTE disasm_opcode2; // 15
BYTE disasm_modrm; // 16
BYTE disasm_sib; // 17
union {
BYTE disasm_addr_b[8]; // 18 19 1A 1B 1C 1D 1E 1F
WORD disasm_addr_w[4];
DWORD disasm_addr_d[2];
char disasm_addr_c[8];
short disasm_addr_s[4];
long disasm_addr_l[2];
};
union {
BYTE disasm_data_b[8]; // 20 21 22 23 24 25 26 27
WORD disasm_data_w[4];
DWORD disasm_data_d[2];
char disasm_data_c[8];
short disasm_data_s[4];
long disasm_data_l[2];
};
}; // disasm_struct
#pragma pack(pop)
int disasm(BYTE* opcode0, disasm_struct* diza);
int oplen(BYTE* opcode);
#endif // __ADE32_H__
detoursx.h/**************************************************************************************************************************************************************************************************************/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include "detoursx.h"
/**************************************************************************************************************************************************************************************************************/
LPDIRECT3DTEXTURE9 texYellow, texRed, texGreen, texBlue, texBlack, texWhite, texPink, texOrange, texLightBlue, texCyan, texPurple, texSteelBlue, texLightSteelBlue, texSalmon, texBrown, texTeal, texLime, texElectricLime, texGold, texOrangeRed, texGreenYellow, texAquaMarine, texSkyBlue, texSlateBlue, texCrimson, texDarkOliveGreen, texPaleGreen, texDarkGoldenRod, texFireBrick, texDarkBlue, texDarkerBlue, texDarkYellow, texLightYellow;
/**************************************************************************************************************************************************************************************************************/
#include
#pragma comment(lib, "d3d9.lib")
bool CekHook=false;
#include
#pragma comment(lib, "d3dx9.lib")
bool Generate=true;
/**************************************************************************************************************************************************************************************************************/
#define D3DparamX , UINT paramx
#define D3DparamvalX , paramx
/**************************************************************************************************************************************************************************************************************/
LPD3DXFONT g_pFont = NULL;
LPDIRECT3DDEVICE9 pDevice = 0;
UINT OffsetInBytes;
UINT m_Stride;
/******** GenerateTexture ******************************************************************************************************************************************************************************************************/
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
/**************************************************************************************************************************************************************************************************************/
PVOID D3Ddiscover(void *tbl, int size)
{
HWND hWnd;
void *pInterface=0 ;
D3DPRESENT_PARAMETERS d3dpp;
if ((hWnd=CreateWindowEx(NULL,WC_DIALOG,"",WS_OVERLAPPED,0,0,50,50,NULL,NULL,NULL,NULL))==NULL) return 0;
ShowWindow(hWnd, SW_HIDE);
LPDIRECT3D9 pD3D;
LPDIRECT3DDEVICE9 pD3Ddev;
if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION))!=NULL)
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3dpp.BackBufferHeight = 600;
pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pD3Ddev);
if (pD3Ddev) {
pInterface = (PDWORD)*(DWORD *)pD3Ddev;
memcpy(tbl,(void *)pInterface,size);
pD3Ddev->Release();
}
pD3D->Release();
}
DestroyWindow(hWnd);
return pInterface;
}
/**************************************************************************************************************************************************************************************************************/
void EraseHeaders(HINSTANCE hModule)
{
/*
* just a func to erase headers by Croner.
* keep in mind you wont be able to load
* any resources after you erase headers.
*/
PIMAGE_DOS_HEADER pDoH;
PIMAGE_NT_HEADERS pNtH;
DWORD i, ersize, protect;
if (!hModule) return;
// well just to make clear what we doing
pDoH = (PIMAGE_DOS_HEADER)(hModule);
pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
ersize = sizeof(IMAGE_DOS_HEADER);
if ( VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pDoH + i) = 0;
}
ersize = sizeof(IMAGE_NT_HEADERS);
if ( pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pNtH + i) = 0;
}
return;
}
/**************************************************************************************************************************************************************************************************************/
typedef HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
oDrawIndexedPrimitive pDrawIndexedPrimitive;
/**************************************************************************************************************************************************************************************************************/
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount )
{
__asm
{
mov ecx,[ebp+32]
mov edx,[ebp+28]
PUSHAD;
}
if (Generate)
{
GenerateTexture(pDevice, &texGreen , D3DCOLOR_ARGB(255,0,255,0));
GenerateTexture(pDevice, &texRed , D3DCOLOR_ARGB(255,255,0,0));
GenerateTexture(pDevice, &texBlue , D3DCOLOR_ARGB(255,0,0,255));
GenerateTexture(pDevice, &texOrange , D3DCOLOR_ARGB(255,255,165,0));
GenerateTexture(pDevice, &texYellow , D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(pDevice, &texPink , D3DCOLOR_ARGB(255,255,192,203));
GenerateTexture(pDevice, &texCyan , D3DCOLOR_ARGB(255,0,255,255));
GenerateTexture(pDevice, &texPurple , D3DCOLOR_ARGB(255,160,32,240));
GenerateTexture(pDevice, &texBlack , D3DCOLOR_ARGB(255,0,0,0));
GenerateTexture(pDevice, &texWhite , D3DCOLOR_ARGB(255,255,255,255));
GenerateTexture(pDevice, &texSteelBlue , D3DCOLOR_ARGB(255,33,104,140));
GenerateTexture(pDevice, &texLightSteelBlue, D3DCOLOR_ARGB(255,201,255,255));
GenerateTexture(pDevice, &texLightBlue , D3DCOLOR_ARGB(255,26,140,306));
GenerateTexture(pDevice, &texSalmon , D3DCOLOR_ARGB(255,196,112,112));
GenerateTexture(pDevice, &texBrown , D3DCOLOR_ARGB(255,168,99,20));
GenerateTexture(pDevice, &texTeal , D3DCOLOR_ARGB(255,38,140,140));
GenerateTexture(pDevice, &texLime , D3DCOLOR_ARGB(255,50,205,50));
GenerateTexture(pDevice, &texElectricLime , D3DCOLOR_ARGB(255,204,255,0));
GenerateTexture(pDevice, &texGold , D3DCOLOR_ARGB(255,255, 215, 0));
GenerateTexture(pDevice, &texOrangeRed , D3DCOLOR_ARGB(255,255,69,0));
GenerateTexture(pDevice, &texGreenYellow , D3DCOLOR_ARGB(255,173,255,47));
GenerateTexture(pDevice, &texAquaMarine , D3DCOLOR_ARGB(255,127,255,212));
GenerateTexture(pDevice, &texSkyBlue , D3DCOLOR_ARGB(255,0,191,255));
GenerateTexture(pDevice, &texSlateBlue , D3DCOLOR_ARGB(255,132, 112, 255));
GenerateTexture(pDevice, &texCrimson , D3DCOLOR_ARGB(255,220,20,60));
GenerateTexture(pDevice, &texDarkOliveGreen, D3DCOLOR_ARGB(255,188,238,104 ));
GenerateTexture(pDevice, &texPaleGreen , D3DCOLOR_ARGB(255,154,255, 154));
GenerateTexture(pDevice, &texDarkGoldenRod , D3DCOLOR_ARGB(255,255, 185, 15 ));
GenerateTexture(pDevice, &texFireBrick , D3DCOLOR_ARGB(255,255,48,48));
GenerateTexture(pDevice, &texDarkBlue , D3DCOLOR_ARGB(255,0,0,204));
GenerateTexture(pDevice, &texDarkerBlue , D3DCOLOR_ARGB(255,0,0,153));
GenerateTexture(pDevice, &texDarkYellow , D3DCOLOR_ARGB(255,255,204,0));
GenerateTexture(pDevice, &texLightYellow , D3DCOLOR_ARGB(255,255,255,153));
Generate = false;
}
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK) Stream_Data->Release();
/*******************************************************************************************************************************************************************************************************/
if (Stride==44)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetTexture(0, texLightBlue);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
__asm
popad;
return pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
}
/**************************************************************************************************************************************************************************************************************/
void HideModule(HINSTANCE hModule)
{
DWORD dwPEB_LDR_DATA = 0;
_asm
{
pushad;
pushfd;
mov eax, fs:[30h]
mov eax, [eax+0Ch]
mov dwPEB_LDR_DATA, eax
InLoadOrderModuleList:
mov esi, [eax+0Ch]
mov edx, [eax+10h]
LoopInLoadOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+18h]
cmp ecx, hModule
jne SkipA
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InMemoryOrderModuleList
SkipA:
cmp edx, esi
jne LoopInLoadOrderModuleList
InMemoryOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+14h]
mov edx, [eax+18h]
LoopInMemoryOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+10h]
cmp ecx, hModule
jne SkipB
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InInitializationOrderModuleList
SkipB:
cmp edx, esi
jne LoopInMemoryOrderModuleList
InInitializationOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+1Ch]
mov edx, [eax+20h]
LoopInInitializationOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+08h]
cmp ecx, hModule
jne SkipC
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp Finished
SkipC:
cmp edx, esi
jne LoopInInitializationOrderModuleList
Finished:
popfd;
popad;
}
}
/**************************************************************************************************************************************************************************************************************/
int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D) Sleep(100);
} while(!hD3D);
if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{
while(1)
{
if(memcmp((void*)vTable[82],(void*)(PBYTE)"\x8B\xFF",2)== 0)
{
pDrawIndexedPrimitive = (oDrawIndexedPrimitive) DetourCreate((PBYTE)vTable[82], (PBYTE)myDrawIndexedPrimitive, 5);
}
Sleep(50);
}
return 0;
}
}
/**************************************************************************************************************************************************************************************************************/
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
HideModule(hDll);
EraseHeaders(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
}
else if(dwReason == DLL_PROCESS_DETACH)
{
DetourRemove(pDrawIndexedPrimitive);
return TRUE;
}
return FALSE;
}
/**************************************************************************************************************************************************************************************************************//*
Name: DetourXS
Description: DetourXS is a library for function detouring
Version: 1.0
Author: Sinner
Website: [You must be registered and logged in to see this link.] & [You must be registered and logged in to see this link.]
Credits: z0mbie (ADE32), LanceVorgin's CDetour (some ideas)
*/
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include
#include "ADE32.h"
//#pragma comment(lib, "detourxs")
#include
#define DETOUR_LEN_AUTO 0 // Finds the detour length automatically
enum
{
DETOUR_TYPE_JMP, // min detour len: 5
DETOUR_TYPE_PUSH_RET, // min detour len: 6
DETOUR_TYPE_NOP_JMP, // min detour len: 6
DETOUR_TYPE_NOP_NOP_JMP, // min detour len: 7
DETOUR_TYPE_STC_JC, // min detour len: 7
DETOUR_TYPE_CLC_JNC, // min detour len: 7
};
LPVOID DetourCreate(LPVOID lpFuncOrig, LPVOID lpFuncDetour, int patchType, int detourLen=DETOUR_LEN_AUTO);
LPVOID DetourCreate(LPCSTR lpModuleName, LPCSTR lpProcName, LPVOID lpFuncDetour, int patchType, int detourLen=DETOUR_LEN_AUTO);
BOOL DetourRemove(LPVOID lpDetourCreatePtr);
#pragma warning(disable: 4311)
#pragma warning(disable: 4312)
#pragma warning(disable: 4244)
#define DETOUR_MAX_SRCH_OPLEN 64
#define JMP32_SZ 5
#define BIT32_SZ 4
// jmp32 sig
#define SIG_SZ 3
#define SIG_OP_0 0xCC
#define SIG_OP_1 0x90
#define SIG_OP_2 0xC3
static DWORD dwOldProt;
int GetDetourLen(int patchType);
int GetDetourLenAuto(PBYTE &pbFuncOrig, int minDetLen);
// Thin wrapper for APIs
LPVOID DetourCreate(LPCSTR lpModuleName, LPCSTR lpProcName, LPVOID lpFuncDetour, int patchType, int detourLen)
{
LPVOID lpFuncOrig = NULL;
if((lpFuncOrig = GetProcAddress(GetModuleHandle(lpModuleName), lpProcName)) == NULL)
return NULL;
return DetourCreate(lpFuncOrig, lpFuncDetour, patchType, detourLen);
}
LPVOID DetourCreate(LPVOID lpFuncOrig, LPVOID lpFuncDetour, int patchType, int detourLen)
{
LPVOID lpMallocPtr = NULL;
DWORD dwProt = NULL;
PBYTE pbMallocPtr = NULL;
PBYTE pbFuncOrig = (PBYTE)lpFuncOrig;
PBYTE pbFuncDetour = (PBYTE)lpFuncDetour;
PBYTE pbPatchBuf = NULL;
int minDetLen = 0;
int detLen = 0;
// Get detour length
if((minDetLen = GetDetourLen(patchType)) == 0)
return NULL;
if(detourLen != DETOUR_LEN_AUTO)
detLen = detourLen;
else if((detLen = GetDetourLenAuto(pbFuncOrig, minDetLen)) < minDetLen)
return NULL;
// Alloc mem for the overwritten bytes
if((lpMallocPtr = (LPVOID)malloc(detLen+JMP32_SZ+SIG_SZ)) == NULL)
return NULL;
pbMallocPtr = (PBYTE)lpMallocPtr;
// Enable writing to original
VirtualProtect(lpFuncOrig, detLen, PAGE_READWRITE, &dwProt);
// Write overwritten bytes to the malloc
memcpy(lpMallocPtr, lpFuncOrig, detLen);
pbMallocPtr += detLen;
pbMallocPtr[0] = 0xE9;
*(DWORD*)(pbMallocPtr+1) = (DWORD)((pbFuncOrig+detLen)-pbMallocPtr)-JMP32_SZ;
pbMallocPtr += JMP32_SZ;
pbMallocPtr[0] = SIG_OP_0;
pbMallocPtr[1] = SIG_OP_1;
pbMallocPtr[2] = SIG_OP_2;
// Create a buffer to prepare the detour bytes
pbPatchBuf = new BYTE[detLen];
memset(pbPatchBuf, 0x90, detLen);
switch(patchType)
{
case DETOUR_TYPE_JMP:
pbPatchBuf[0] = 0xE9;
*(DWORD*)&pbPatchBuf[1] = (DWORD)(pbFuncDetour - pbFuncOrig) - 5;
break;
case DETOUR_TYPE_PUSH_RET:
pbPatchBuf[0] = 0x68;
*(DWORD*)&pbPatchBuf[1] = (DWORD)pbFuncDetour;
pbPatchBuf[5] = 0xC3;
break;
case DETOUR_TYPE_NOP_JMP:
pbPatchBuf[0] = 0x90;
pbPatchBuf[1] = 0xE9;
*(DWORD*)&pbPatchBuf[2] = (DWORD)(pbFuncDetour - pbFuncOrig) - 6;
break;
case DETOUR_TYPE_NOP_NOP_JMP:
pbPatchBuf[0] = 0x90;
pbPatchBuf[1] = 0x90;
pbPatchBuf[2] = 0xE9;
*(DWORD*)&pbPatchBuf[3] = (DWORD)(pbFuncDetour - pbFuncOrig) - 7;
break;
case DETOUR_TYPE_STC_JC:
pbPatchBuf[0] = 0xF9;
pbPatchBuf[1] = 0x0F;
pbPatchBuf[2] = 0x82;
*(DWORD*)&pbPatchBuf[3] = (DWORD)(pbFuncDetour - pbFuncOrig) - 7;
break;
case DETOUR_TYPE_CLC_JNC:
pbPatchBuf[0] = 0xF8;
pbPatchBuf[1] = 0x0F;
pbPatchBuf[2] = 0x83;
*(DWORD*)&pbPatchBuf[3] = (DWORD)(pbFuncDetour - pbFuncOrig) - 7;
break;
default:
return NULL;
}
// Write the detour
for(int i=0; ipbFuncOrig[i] = pbPatchBuf[i];
delete [] pbPatchBuf;
// Reset original mem flags
VirtualProtect(lpFuncOrig, detLen, dwProt, &dwOldProt);
return lpMallocPtr;
}
BOOL DetourRemove(LPVOID lpDetourCreatePtr)
{
PBYTE pbMallocPtr = NULL;
DWORD dwFuncOrig = NULL;
DWORD dwProt = NULL;
int i=0;
if((pbMallocPtr = (PBYTE)lpDetourCreatePtr) == NULL)
return FALSE;
// Find the orig jmp32 opcode sig
for(i=0; i<=DETOUR_MAX_SRCH_OPLEN; i++)
{
if(pbMallocPtr[i] == SIG_OP_0
&& pbMallocPtr[i+1] == SIG_OP_1
&& pbMallocPtr[i+2] == SIG_OP_2)
break;
if(i == DETOUR_MAX_SRCH_OPLEN)
return FALSE;
}
// Calculate the original address
pbMallocPtr += (i-JMP32_SZ+1); // Inc to jmp
dwFuncOrig = *(DWORD*)pbMallocPtr; // Get 32bit jmp
pbMallocPtr += BIT32_SZ; // Inc to end of jmp
dwFuncOrig += (DWORD)pbMallocPtr; // Add this addr to 32bit jmp
dwFuncOrig -= (i-JMP32_SZ); // Dec by detour len to get to start of orig
// Write the overwritten bytes back to the original
VirtualProtect((LPVOID)dwFuncOrig, (i-JMP32_SZ), PAGE_READWRITE, &dwProt);
memcpy((LPVOID)dwFuncOrig, lpDetourCreatePtr, (i-JMP32_SZ));
VirtualProtect((LPVOID)dwFuncOrig, (i-JMP32_SZ), dwProt, &dwOldProt);
// Memory cleanup
free(lpDetourCreatePtr);
return TRUE;
}
int GetDetourLen(int patchType)
{
switch(patchType)
{
case DETOUR_TYPE_JMP:
return 5;
case DETOUR_TYPE_PUSH_RET:
case DETOUR_TYPE_NOP_JMP:
return 6;
case DETOUR_TYPE_NOP_NOP_JMP:
case DETOUR_TYPE_STC_JC:
case DETOUR_TYPE_CLC_JNC:
return 7;
default:
return 0;
}
}
int GetDetourLenAuto(PBYTE &pbFuncOrig, int minDetLen)
{
int len = 0;
PBYTE pbCurOp = pbFuncOrig;
while(len < minDetLen)
{
int i = oplen(pbCurOp);
if(i == 0 || i == -1)
return 0;
if(len > DETOUR_MAX_SRCH_OPLEN)
return 0;
len += i;
pbCurOp += i;
}
return len;
}
SMOGA MEMBANTU mari kita bahas pembuatanya di sini
Re: Source Code Wh CODING WALLHACK
KALAU UDAH SUCCES NGAMBILNYA DMNA ???
MASA DI PENCET HOTKEY GA JALAN CHEATNYA ??
MOHON PENCERAHAANNYA
MASA DI PENCET HOTKEY GA JALAN CHEATNYA ??
MOHON PENCERAHAANNYA
rizkyhp- C4~ Member
- Jumlah posting : 10
Reputation : 1000
Join date : 30.05.11
Re: Source Code Wh CODING WALLHACK
Kalo buat no BT gmna ya gan bingung gan apalagi nambah croshair ama drawstring?? tlng bantu ya gan
mastersianipar- C4~ Member
- Jumlah posting : 4
Reputation : 1000
Join date : 05.06.11
Re: Source Code Wh CODING WALLHACK
itu punya andiliu ya gan udah di rubah apa masih sama sc nya gan?
syaiful- C4~ Member
- Jumlah posting : 1
Reputation : 1000
Join date : 05.06.11
Re: Source Code Wh CODING WALLHACK
ini kendala saya om suhu
1>------ Build started: Project: electro, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(158) : error C2146: syntax error : missing ';' before identifier 'pbFuncOrig'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2143: syntax error : missing ')' before 'delete'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2059: syntax error : ';'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2059: syntax error : ')'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\as.cpp(12) : error C2006: '#include' : expected a filename, found 'newline'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\as.cpp(12) : fatal error C1083: Cannot open include file: '': Invalid argument
1>Build log was saved at "file://c:\Documents and Settings\Westrin\My Documents\PROKECT\electro\electro\Debug\BuildLog.htm"
1>electro - 6 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Re: Source Code Wh CODING WALLHACK
electro wrote:ini kendala saya om suhu
1>------ Build started: Project: electro, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(158) : error C2146: syntax error : missing ';' before identifier 'pbFuncOrig'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2143: syntax error : missing ')' before 'delete'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2059: syntax error : ';'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\detoursx.h(160) : error C2059: syntax error : ')'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\as.cpp(12) : error C2006: '#include' : expected a filename, found 'newline'
1>c:\documents and settings\westrin\my documents\prokect\electro\electro\as.cpp(12) : fatal error C1083: Cannot open include file: '': Invalid argument
1>Build log was saved at "file://c:\Documents and Settings\Westrin\My Documents\PROKECT\electro\electro\Debug\BuildLog.htm"
1>electro - 6 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
- kalian harus punya Microsoft DirectX
9.0 summer 2004
- Cari
Folder Include & Folder Lib .melalui C++ 2008
- Klik Tools pada C++ 2008
- options
-
Project & solution
- VC++ Directories
- Nah Perlu Di ingat
Kita Harus Memilih Folder Include & Lib. Seperti Contoh Di Bawah Ini
:
Gambar 1.
[You must be registered and logged in to see this image.]
Lalu Klik Ok
Gambar2.
[You must be registered and logged in to see this image.]
Re: Source Code Wh CODING WALLHACK
@AgungJr
tolong gw ... nyampe di Lobby aja dah ke detecd gimna cara Nya?? ato suhu Ridho ...
tolong gw ... nyampe di Lobby aja dah ke detecd gimna cara Nya?? ato suhu Ridho ...
rafi280299- C4~ Member
- Jumlah posting : 5
Reputation : 1000
Join date : 11.05.11
Re: Source Code Wh CODING WALLHACK
rafi280299 wrote:@AgungJr
tolong gw ... nyampe di Lobby aja dah ke detecd gimna cara Nya?? ato suhu Ridho ...
edit BAGIAN hook sama Fungsion wallhack nya
Re: Source Code Wh CODING WALLHACK
gan gimana caranya wh ane biar tahan laman ?
aldhy890- C4~ Member
- Jumlah posting : 4
Reputation : 1000
Join date : 08.06.11
Re: Source Code Wh CODING WALLHACK
aldhy890 wrote:gan gimana caranya wh ane biar tahan laman ?
- Spoiler:
- Code:
/**************************************************************************************************************************************************************************************************************/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <fstream>
#include "detoursx.h"
/**************************************************************************************************************************************************************************************************************/
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
bool CekHook=false;
bool Chams=false;
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
/**************************************************************************************************************************************************************************************************************/
#define D3DparamX , UINT paramx
#define D3DparamvalX , paramx
#define vsprintf
/**************************************************************************************************************************************************************************************************************/
LPDIRECT3DDEVICE9 npDevice;
LPD3DXFONT g_pFont = NULL;
LPD3DXLINE g_pLine = NULL;
D3DVIEWPORT9 g_ViewPort; //ViewPort
LPDIRECT3DDEVICE9 pDevice = 0;
UINT OffsetInBytes;
UINT m_Stride;
/******** GenerateTexture ******************************************************************************************************************************************************************************************************/
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
/**************************************************************************************************************************************************************************************************************/
PVOID D3Ddiscover(void *tbl, int size)
{
HWND hWnd;
void *pInterface=0 ;
D3DPRESENT_PARAMETERS d3dpp;
if ((hWnd=CreateWindowEx(NULL,WC_DIALOG,"",WS_OVERLAPPED,0,0,50,50,NULL,NULL,NULL,NULL))==NULL) return 0;
ShowWindow(hWnd, SW_HIDE);
LPDIRECT3D9 pD3D;
LPDIRECT3DDEVICE9 pD3Ddev;
if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION))!=NULL)
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3dpp.BackBufferHeight = 600;
pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pD3Ddev);
if (pD3Ddev) {
pInterface = (PDWORD)*(DWORD *)pD3Ddev;
memcpy(tbl,(void *)pInterface,size);
pD3Ddev->Release();
}
pD3D->Release();
}
DestroyWindow(hWnd);
return pInterface;
}
/**************************************************************************************************************************************************************************************************************/
void EraseHeaders(HINSTANCE hModule)
{
/*
* just a func to erase headers by Croner.
* keep in mind you wont be able to load
* any resources after you erase headers.
*/
PIMAGE_DOS_HEADER pDoH;
PIMAGE_NT_HEADERS pNtH;
DWORD i, ersize, protect;
if (!hModule) return;
// well just to make clear what we doing
pDoH = (PIMAGE_DOS_HEADER)(hModule);
pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
ersize = sizeof(IMAGE_DOS_HEADER);
if ( VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pDoH + i) = 0;
}
ersize = sizeof(IMAGE_NT_HEADERS);
if ( pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pNtH + i) = 0;
}
return;
}
/**************************************************************************************************************************************************************************************************************/
void DrawString(int x, int y, DWORD color, const char *fmt, ...)
{
RECT FontPos = { x, y, x + 120, y + 16 };
char buf[1024] = {'\0'};
va_list va_alist;
va_start(va_alist, fmt);
vsprintf(buf, fmt, va_alist);
va_end(va_alist);
g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
}
/**************************************************************************************************************************************************************************************************************/
typedef HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
oDrawIndexedPrimitive pDrawIndexedPrimitive;
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
oEndScene pEndScene;
/**************************************************************************************************************************************************************************************************************/
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
if(g_pFont == NULL) {
D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Comic Sans MS", &g_pFont); //Create fonts
}
if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine); //Create lines
DrawString(700, 10, 0xFFFFFFFF, ".:: WallHack by cyber-stars.co.cc ::.");
return pEndScene(pDevice);
}
/**************************************************************************************************************************************************************************************************************/
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount )
{
__asm
{
mov ecx,[ebp+32]
mov edx,[ebp+28]
PUSHAD;
}
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK) Stream_Data->Release();
/*******************************************************************************************************************************************************************************************************/
if (GetAsyncKeyState(VK_INSERT)&1)
{ Chams = !Chams; MessageBeep(1); }
if (Chams ==1)
if(Stride == 44 || Stride == 52 || Stride ==76 || Stride == 36 )
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
__asm
popad;
return pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
}
/**************************************************************************************************************************************************************************************************************/
void HideModule(HINSTANCE hModule)
{
DWORD dwPEB_LDR_DATA = 0;
_asm
{
pushad;
pushfd;
mov eax, fs:[30h]
mov eax, [eax+0Ch]
mov dwPEB_LDR_DATA, eax
InLoadOrderModuleList:
mov esi, [eax+0Ch]
mov edx, [eax+10h]
LoopInLoadOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+18h]
cmp ecx, hModule
jne SkipA
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InMemoryOrderModuleList
SkipA:
cmp edx, esi
jne LoopInLoadOrderModuleList
InMemoryOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+14h]
mov edx, [eax+18h]
LoopInMemoryOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+10h]
cmp ecx, hModule
jne SkipB
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InInitializationOrderModuleList
SkipB:
cmp edx, esi
jne LoopInMemoryOrderModuleList
InInitializationOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+1Ch]
mov edx, [eax+20h]
LoopInInitializationOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+08h]
cmp ecx, hModule
jne SkipC
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp Finished
SkipC:
cmp edx, esi
jne LoopInInitializationOrderModuleList
Finished:
popfd;
popad;
}
}
/**************************************************************************************************************************************************************************************************************/
int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D) Sleep(100);
} while(!hD3D);
if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{
while(1)
{
if(memcmp((void*)vTable[82],(void*)(PBYTE)"\x8B\xFF",2)== 0)
{
pDrawIndexedPrimitive = (oDrawIndexedPrimitive) DetourCreate((PBYTE)vTable[82], (PBYTE)myDrawIndexedPrimitive, 5);
pEndScene = (oEndScene) DetourCreate((PBYTE)vTable[42], (PBYTE)EndScene, 5);
}
Sleep(50);
}
return 0;
}
}
/**************************************************************************************************************************************************************************************************************/
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
HideModule(hDll);
EraseHeaders(hDll);
MessageBox(0, " Ridhotherock ", MB_OK);
MessageBox(0, " Selalu On OFF Supaya gk DC ", " hack By Ridhotherock ", MB_OK);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
}
else if(dwReason == DLL_PROCESS_DETACH)
{
DetourRemove(pDrawIndexedPrimitive);
return TRUE;
}
return FALSE;
}
/**************************************************************************************************************************************************************************************************************/
Re: Source Code Wh CODING WALLHACK
- Code:
1>------ Build started: Project: test, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>c:\users\reza prima wardhana\documents\visual studio 2008\projects\project1\test\test\detoursx.h(13) : error C2006: '#include' : expected a filename, found 'newline'
1>c:\users\reza prima wardhana\documents\visual studio 2008\projects\project1\test\test\detoursx.h(13) : fatal error C1083: Cannot open include file: '': No such file or directory
1>Build log was saved at "file://c:\Users\Reza Prima Wardhana\Documents\Visual Studio 2008\Projects\Project1\test\test\Debug\BuildLog.htm"
1>test - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
klo begitu gimana cara ngatasinnya ?
plis tutor
cacad999- C4~ Member
- Jumlah posting : 14
Reputation : 1000
Join date : 15.06.11
Re: Source Code Wh CODING WALLHACK
cacad999 wrote:
- Code:
1>------ Build started: Project: test, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>c:\users\reza prima wardhana\documents\visual studio 2008\projects\project1\test\test\detoursx.h(13) : error C2006: '#include' : expected a filename, found 'newline'
1>c:\users\reza prima wardhana\documents\visual studio 2008\projects\project1\test\test\detoursx.h(13) : fatal error C1083: Cannot open include file: '': No such file or directory
1>Build log was saved at "file://c:\Users\Reza Prima Wardhana\Documents\Visual Studio 2008\Projects\Project1\test\test\Debug\BuildLog.htm"
1>test - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
klo begitu gimana cara ngatasinnya ?
plis tutor
isi aja...
#include
rudian- C4~ Member
- Jumlah posting : 1
Reputation : 1000
Join date : 18.06.11
Re: Source Code Wh CODING WALLHACK
ridhotherock wrote:rafi280299 wrote:@AgungJr
tolong gw ... nyampe di Lobby aja dah ke detecd gimna cara Nya?? ato suhu Ridho ...
edit BAGIAN hook sama Fungsion wallhack nya
hook sama fungsion wallhack itu dimana letaknya...mohon ditunjukan letaknya...
cumplung09- C4~ Member
- Jumlah posting : 3
Reputation : 1000
Join date : 16.06.11
Re: Source Code Wh CODING WALLHACK
cumplung09 wrote:ridhotherock wrote:rafi280299 wrote:@AgungJr
tolong gw ... nyampe di Lobby aja dah ke detecd gimna cara Nya?? ato suhu Ridho ...
edit BAGIAN hook sama Fungsion wallhack nya
hook sama fungsion wallhack itu dimana letaknya...mohon ditunjukan letaknya...
- Code:
pEndScene = (oEndScene) DetourCreate((PBYTE)[color=red]vTable[/color][42], (PBYTE)EndScene,99);
FUNGSI/stride
if(Frame == 1){
if( Stride == 44)
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );}
else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );}
Re: Source Code Wh CODING WALLHACK
How do I fix this?\wallhack\ade32.cpp(6) : error C2006: #include: "newline"
wallhack\ade32.cpp(6) : fatal error C1083: No such file or directory
1>as.cpp
\wallhack\detoursx.h(13) : error C2006: #include: "newline"
wallhack\detoursx.h(13) : fatal error C1083: No such file or directory
Bagaimana cara mengatasinya?
Как мне исправить это?
BloodFOX- C4~ Member
- Jumlah posting : 6
Reputation : 1000
Join date : 22.06.11
Re: Source Code Wh CODING WALLHACK
- Code:
/**************************************************************************************************************************************************************************************************************/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <fstream>
#include "detoursx.h"
/**************************************************************************************************************************************************************************************************************/
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
bool CekHook=false;
bool Chams=false;
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
/**************************************************************************************************************************************************************************************************************/
#define D3DparamX , UINT paramx
#define D3DparamvalX , paramx
#define vsprintf
/**************************************************************************************************************************************************************************************************************/
LPDIRECT3DDEVICE9 npDevice;
LPD3DXFONT g_pFont = NULL;
LPD3DXLINE g_pLine = NULL;
D3DVIEWPORT9 g_ViewPort; //ViewPort
LPDIRECT3DDEVICE9 pDevice = 0;
UINT OffsetInBytes;
UINT m_Stride;
/********
GenerateTexture
******************************************************************************************************************************************************************************************************/
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
/**************************************************************************************************************************************************************************************************************/
PVOID D3Ddiscover(void *tbl, int size)
{
HWND hWnd;
void *pInterface=0 ;
D3DPRESENT_PARAMETERS d3dpp;
if ((hWnd=CreateWindowEx(NULL,WC_DIALOG,"",WS_OVERLAPPED,0,0,50,50,NULL,NULL,NULL,NULL))==NULL) return 0;
ShowWindow(hWnd, SW_HIDE);
LPDIRECT3D9 pD3D;
LPDIRECT3DDEVICE9 pD3Ddev;
if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION))!=NULL)
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3dpp.BackBufferHeight = 600;
pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pD3Ddev);
if (pD3Ddev) {
pInterface = (PDWORD)*(DWORD *)pD3Ddev;
memcpy(tbl,(void *)pInterface,size);
pD3Ddev->Release();
}
pD3D->Release();
}
DestroyWindow(hWnd);
return pInterface;
}
/**************************************************************************************************************************************************************************************************************/
void EraseHeaders(HINSTANCE hModule)
{
/*
* just a func to erase headers by Croner.
* keep in mind you wont be able to load
* any resources after you erase headers.
*/
PIMAGE_DOS_HEADER pDoH;
PIMAGE_NT_HEADERS pNtH;
DWORD i, ersize, protect;
if (!hModule) return;
// well just to make clear what we doing
pDoH = (PIMAGE_DOS_HEADER)(hModule);
pNtH = (PIMAGE_NT_HEADERS)((LONG)hModule + ((PIMAGE_DOS_HEADER)hModule)->e_lfanew);
ersize = sizeof(IMAGE_DOS_HEADER);
if ( VirtualProtect(pDoH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pDoH + i) = 0;
}
ersize = sizeof(IMAGE_NT_HEADERS);
if ( pNtH && VirtualProtect(pNtH, ersize, PAGE_READWRITE, &protect) )
{
for ( i=0; i < ersize; i++ )
*(BYTE*)((BYTE*)pNtH + i) = 0;
}
return;
}
/**************************************************************************************************************************************************************************************************************/
void DrawString(int x, int y, DWORD color, const char *fmt, ...)
{
RECT FontPos = { x, y, x + 120, y + 16 };
char buf[1024] = {'\0'};
va_list va_alist;
va_start(va_alist, fmt);
vsprintf(buf, fmt, va_alist);
va_end(va_alist);
g_pFont->DrawText(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
}
/**************************************************************************************************************************************************************************************************************/
typedef
HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice,
D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT
NumVertices, UINT startIndex, UINT primCount);
oDrawIndexedPrimitive pDrawIndexedPrimitive;
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
oEndScene pEndScene;
/**************************************************************************************************************************************************************************************************************/
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
if(g_pFont == NULL) {
D3DXCreateFont(pDevice, 15, 0, FW_BOLD, 1, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, ANTIALIASED_QUALITY, DEFAULT_PITCH |
FF_DONTCARE, "Comic Sans MS", &g_pFont); //Create fonts
}
if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine); //Create lines
DrawString(700, 10, 0xFFFFFFFF, ".:: WallHack by cyber-stars.co.cc ::.");
return pEndScene(pDevice);
}
/**************************************************************************************************************************************************************************************************************/
HRESULT
WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice,
D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices,
UINT nStartIndex, UINT nPrimitiveCount )
{
__asm
{
mov ecx,[ebp+32]
mov edx,[ebp+28]
PUSHAD;
}
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK) Stream_Data->Release();
/*******************************************************************************************************************************************************************************************************/
if (GetAsyncKeyState(VK_INSERT)&1)
{ Chams = !Chams; MessageBeep(1); }
if (Chams ==1)
if(Stride == 44 || Stride == 52 || Stride ==76 || Stride == 36 )
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
__asm
popad;
return pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
}
/**************************************************************************************************************************************************************************************************************/
void HideModule(HINSTANCE hModule)
{
DWORD dwPEB_LDR_DATA = 0;
_asm
{
pushad;
pushfd;
mov eax, fs:[30h]
mov eax, [eax+0Ch]
mov dwPEB_LDR_DATA, eax
InLoadOrderModuleList:
mov esi, [eax+0Ch]
mov edx, [eax+10h]
LoopInLoadOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+18h]
cmp ecx, hModule
jne SkipA
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InMemoryOrderModuleList
SkipA:
cmp edx, esi
jne LoopInLoadOrderModuleList
InMemoryOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+14h]
mov edx, [eax+18h]
LoopInMemoryOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+10h]
cmp ecx, hModule
jne SkipB
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp InInitializationOrderModuleList
SkipB:
cmp edx, esi
jne LoopInMemoryOrderModuleList
InInitializationOrderModuleList:
mov eax, dwPEB_LDR_DATA
mov esi, [eax+1Ch]
mov edx, [eax+20h]
LoopInInitializationOrderModuleList:
lodsd
mov esi, eax
mov ecx, [eax+08h]
cmp ecx, hModule
jne SkipC
mov ebx, [eax]
mov ecx, [eax+4]
mov [ecx], ebx
mov [ebx+4], ecx
jmp Finished
SkipC:
cmp edx, esi
jne LoopInInitializationOrderModuleList
Finished:
popfd;
popad;
}
}
/**************************************************************************************************************************************************************************************************************/
int D3D(void)
{
HINSTANCE hD3D;
DWORD vTable[105];
hD3D=0;
do {
hD3D = GetModuleHandle("d3d9.dll");
if (!hD3D) Sleep(100);
} while(!hD3D);
if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
{
while(1)
{
if(memcmp((void*)vTable[82],(void*)(PBYTE)"\x8B\xFF",2)== 0)
{
pDrawIndexedPrimitive = (oDrawIndexedPrimitive)
DetourCreate((PBYTE)vTable[82], (PBYTE)myDrawIndexedPrimitive, 5);
pEndScene = (oEndScene) DetourCreate((PBYTE)vTable[42], (PBYTE)EndScene, 5);
}
Sleep(50);
}
return 0;
}
}
/**************************************************************************************************************************************************************************************************************/
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
HideModule(hDll);
EraseHeaders(hDll);
MessageBox(0, " Ridhotherock ", MB_OK);
MessageBox(0, " Selalu On OFF Supaya gk DC ", " hack By Ridhotherock ", MB_OK);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
}
else if(dwReason == DLL_PROCESS_DETACH)
{
DetourRemove(pDrawIndexedPrimitive);
return TRUE;
}
return FALSE;
}
/***************************************
Ini Di Letakan Di Mana Gan
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: Source Code Wh CODING WALLHACK
1>------ Build started: Project: Mahathir, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(4) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(5) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(6) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(7) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(12) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(15) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(316) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1>ADE32.cpp
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\ade32.cpp(6) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\ade32.cpp(657) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1>Generating Code...
1>Build log was saved at "file://d:\My Documents\Visual Studio 2008\Projects\Mahathir\Mahathir\Debug\BuildLog.htm"
1>Mahathir - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Itu Kenapa Ya gan??
mahathirb123- C4~ Member
- Jumlah posting : 2
Reputation : 1000
Join date : 21.06.11
Re: Source Code Wh CODING WALLHACK
mahathirb123 wrote:1>------ Build started: Project: Mahathir, Configuration: Debug Win32 ------
1>Compiling...
1>as.cpp
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(4) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(5) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(6) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(7) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(12) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(15) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\as.cpp(316) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1>ADE32.cpp
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\ade32.cpp(6) : error C2006: '#include' : expected a filename, found 'newline'
1>d:\my documents\visual studio 2008\projects\mahathir\mahathir\ade32.cpp(657) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
1>Generating Code...
1>Build log was saved at "file://d:\My Documents\Visual Studio 2008\Projects\Mahathir\Mahathir\Debug\BuildLog.htm"
1>Mahathir - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Itu Kenapa Ya gan??
debug ganti relase
Re: Source Code Wh CODING WALLHACK
gan wh ane gampang crash
gimana caranya biar gak cash ya ?
gimana caranya biar gak cash ya ?
aldhy890- C4~ Member
- Jumlah posting : 4
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Join date : 08.06.11
Re: Source Code Wh CODING WALLHACK
kk ridho, biar gk cepet BT edit manannya?
zing75blog- C4~ Member
- Jumlah posting : 1
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Join date : 23.05.11
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