1 HIT ALL SG, MP7 Ext,Sniper + BURST
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Baghazz23
ridhotherock
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1 HIT ALL SG, MP7 Ext,Sniper + BURST
My Release Source Code For MPGH.Net
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made in the Sultan a.H(MP9H)
[/quote]
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made in the Sultan a.H(MP9H)
- Code:
NB : If You Want Build Ch*at With This Source Code , don't Forgeten Me ^_^
or use credit to : Sultan(Me)
/*
Name: •••MP9H @ MPGH.Net•••
Copyright: © •••MPGH.Net•••
Author: •••MP9H[Sultan]•••
Date: 28/06/11 07:33
*/
#include
#include "stdio.h"
#include "stdlib.h"
//************************************************************************************************************************//
LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //
DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;
//************************************************************************************************************************//
int snHDD (void)
{
}
UCHAR szFileSys[255],szVolNameBuff[255];
DWORD dwMFL,dwSysFlags;
DWORD dwSerial;
LPCTSTR szHD = "C:\";
//========================Offset=========================//
#define No_Respawn 0x3CCE50
#define No_Respawn_Map_4vs4 0x4BC4E8
#define Defuse 0x3C60A2
#define Pasang 0x3CFF74 //Plan bom
#define InvicibleTime 0x4B5390
#define InvicibleTime_4vs4 0x4BC4F8
#define InvicibleTime_4vs4b 0x4BC508
//=======================================================//
//************************************************************************************************************************//
//Check Apakah address tersebut di protect ?
void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){
VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect
RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch
VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable
}
// Lakukan patch terhadap memory
int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){
InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);
}
//************************************************************************************************************************//
int MP9H (void *adr, void *ptr, int size)
{
unsigned long CheckProtection;
VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);
RtlMoveMemory((int*)adr,(const int*)ptr,size);
VirtualProtect((int*)adr,size,CheckProtection, 0);
}
//***************************************ByPass HS************************************************************************//
int __fastcall MP9HProtection(void){
return 0; // unhook
}
//************************************************************************************************************************//
DWORD __stdcall ThreadStarter(LPCVOID MCR)
{
while (1) {
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
MP9HProtection();
//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//
if(GetAsyncKeyState(0x1)&0x8000)
{
DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon
DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1
DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper
DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper
DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper
DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2
DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG
DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG
DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG
DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG
DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG
DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG
DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG
DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG
DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point
DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point
DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash
DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash
DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388
DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388
DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.
DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON
MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON
MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON
MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON
MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG
MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG
MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point
MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.
{
Sleep (750);
}
MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF
MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF
MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF
MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF
MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off
MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off
MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off
MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash
MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388
MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.
{
Sleep (850);
}
}
if (GetAsyncKeyState(VK_DELETE)&1)
{
MessageBeep(MB_ICONINFORMATION);
DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");
adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;
MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;
MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrDEFUSE = MP9HCoolz + (DWORD)Defuse;
MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrSETUP = MP9HCoolz + (DWORD)Pasang;
MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;
MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;
MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;
MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
}
Sleep(15);
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hDll);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
MessageBox (0,"MP9H Effect Hack : Burst all Sniper Weapon + 1hit Shotgun\n Special Thank's & Credit : \n Agus_Suntoro\n Sunarto\n M.Ridwan\n Kimpoelz\n Nomensen\n Femi\n All Member S.E.T[Seinspark Elited Team]\n :::::::::::::::::::::::::::::::::::\n :>>>>>>MP9H is CoolzBoyz<<<<<<:","¨©-MPGH Hack-©¨", MB_OK);
MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);
break;
}
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "MP9H.dll") <= 0) { // your dll name
// Notice if dll renaming
MessageBox(0, "you rename my dll , virus has been transferred", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );
ExitProcess(0);//Stop PB
}
}
[/quote]
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
maaf om mimin and om momod bukan bermaksud Junk..
ane cmn mau nanya cara cari Offsets nya g mna
Terima Kasih..
ane cmn mau nanya cara cari Offsets nya g mna
Terima Kasih..
Baghazz23- C4~ Member
- Jumlah posting : 2
Reputation : 1000
Join date : 29.06.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
Baghazz23 wrote:maaf om mimin and om momod bukan bermaksud Junk..
ane cmn mau nanya cara cari Offsets nya g mna
Terima Kasih..
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Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
Maaf Om Ridho Ini Bikinya Pake Apaa
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
owhh iya Hotkey nya apa aja..
Baghazz23- C4~ Member
- Jumlah posting : 2
Reputation : 1000
Join date : 29.06.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
SC basenya ajjh Om Ridho Biar Gx Ribed Plizzzz Basenya Ajjh
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
om nih bikin judul nya apa ?
misal kan : dllmain.cpp Or apalah ..
mohon pencerahan nya broo
misal kan : dllmain.cpp Or apalah ..
mohon pencerahan nya broo
firhan- C4~ Member
- Jumlah posting : 3
Reputation : 1000
Join date : 12.05.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
Bang saya mau nanya yah,
ini buildnya pake MSC++ ato Dev C++ atau semuanya bisa?
tolong donk dijelaskan untuk para newbi penempatan basenya seperti yg ditanyakan temen kita diatas yaitu basenya diberi nama apa? dan posisi Header atau Cpp coz saya masih nubie?
untuk pencarian offset Programnya untuk UnPack bisa didapatkan dimana dan setelah seperti yg dijelaskan pada SWFnya agan RCD itu terus yg pertama dicari itu yg apa terlebih dahulu?
terima kasih sebelumnya...
ini buildnya pake MSC++ ato Dev C++ atau semuanya bisa?
tolong donk dijelaskan untuk para newbi penempatan basenya seperti yg ditanyakan temen kita diatas yaitu basenya diberi nama apa? dan posisi Header atau Cpp coz saya masih nubie?
untuk pencarian offset Programnya untuk UnPack bisa didapatkan dimana dan setelah seperti yg dijelaskan pada SWFnya agan RCD itu terus yg pertama dicari itu yg apa terlebih dahulu?
terima kasih sebelumnya...
yoan2- C4~ Member
- Jumlah posting : 1
Reputation : 1000
Join date : 30.06.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
Offset AWP sniper dah geser
felix123- C4~ Member
- Jumlah posting : 5
Reputation : 1000
Join date : 09.05.11
Re: 1 HIT ALL SG, MP7 Ext,Sniper + BURST
Offset AWP sniper dah geser
felix123- C4~ Member
- Jumlah posting : 5
Reputation : 1000
Join date : 09.05.11
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