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1 HIT ALL SG, MP7 Ext,Sniper + BURST

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Baghazz23
ridhotherock
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1 HIT ALL SG, MP7 Ext,Sniper + BURST Empty 1 HIT ALL SG, MP7 Ext,Sniper + BURST

Post by ridhotherock Wed Jun 29, 2011 9:47 pm

My Release Source Code For MPGH.Net
HI , My Name is : MP9H (Sultan)
I'll share a little of my knowledge to all members MPGH.Net
all source code under the original made ​​in the Sultan a.H(MP9H)
Code:
NB : If You Want Build Ch*at With This Source Code , don't Forgeten Me ^_^
or use credit to : Sultan(Me)

/*

Name: •••MP9H @ MPGH.Net•••

Copyright: © •••MPGH.Net•••

Author: •••MP9H[Sultan]•••

Date: 28/06/11 07:33

*/



#include

#include "stdio.h"

#include "stdlib.h"

//************************************************************************************************************************//

LPTSTR Brother = "PointBlank.i3exec";//MP9H Inside //

DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;

//************************************************************************************************************************//

int snHDD (void)

{

}

UCHAR szFileSys[255],szVolNameBuff[255];

DWORD dwMFL,dwSysFlags;

DWORD dwSerial;

LPCTSTR szHD = "C:\";



//========================Offset=========================//

#define No_Respawn 0x3CCE50

#define No_Respawn_Map_4vs4 0x4BC4E8

#define Defuse 0x3C60A2

#define Pasang 0x3CFF74 //Plan bom

#define InvicibleTime 0x4B5390

#define InvicibleTime_4vs4 0x4BC4F8

#define InvicibleTime_4vs4b 0x4BC508

//=======================================================//



//************************************************************************************************************************//

//Check Apakah address tersebut di protect ?

void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){

VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect

RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch

VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable

}



// Lakukan patch terhadap memory

int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){

InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);

}

//************************************************************************************************************************//

int MP9H (void *adr, void *ptr, int size)



{



unsigned long CheckProtection;



VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);



RtlMoveMemory((int*)adr,(const int*)ptr,size);



VirtualProtect((int*)adr,size,CheckProtection, 0);



}

//***************************************ByPass HS************************************************************************//

int __fastcall MP9HProtection(void){

return 0; // unhook

}

//************************************************************************************************************************//



DWORD __stdcall ThreadStarter(LPCVOID MCR)



{



while (1) {

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();

MP9HProtection();




//============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//



if(GetAsyncKeyState(0x1)&0x8000)

{

DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon



DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1

DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper

DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper

DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper

DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2

DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG

DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG

DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG

DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG

DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG

DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG

DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG

DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG

DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point

DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point

DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash

DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash

DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388

DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388

DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.

DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.




MP9H((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON

MP9H((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON

MP9H((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON

MP9H((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON

MP9H((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG

MP9H((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG

MP9H((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point

MP9H((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash

MP9H((int *)(PTR60),(int*)(PBYTE)"\xFA",1); // Burst RangeMaster.388

MP9H((int *)(PTR62),(int*)(PBYTE)"\xFA",1); // Burst PSG 1 SI.



{

Sleep (750);

}



MP9H((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF

MP9H((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF

MP9H((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF

MP9H((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF

MP9H((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off

MP9H((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off

MP9H((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off

MP9H((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash

MP9H((int *)(PTR60),(int*)(PBYTE)"\x40",1); // Burst RangeMaster.388

MP9H((int *)(PTR62),(int*)(PBYTE)"\x40",1); // Burst PSG 1 SI.





{

Sleep (850);

}

}

if (GetAsyncKeyState(VK_DELETE)&1)

{

MessageBeep(MB_ICONINFORMATION);

DWORD MP9HCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");

adrRESPAWN1 = MP9HCoolz + (DWORD)No_Respawn;

MP9H((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrRESPAWN2 = MP9HCoolz + (DWORD)No_Respawn_Map_4vs4;

MP9H((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrDEFUSE = MP9HCoolz + (DWORD)Defuse;

MP9H((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrSETUP = MP9HCoolz + (DWORD)Pasang;

MP9H((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE1 = MP9HCoolz + (DWORD)InvicibleTime;

MP9H((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE2 = MP9HCoolz + (DWORD)InvicibleTime_4vs4;

MP9H((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);

adrINVICIBLE3 = MP9HCoolz + (DWORD)InvicibleTime_4vs4b;

MP9H((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);






}





Sleep(15);


















}

return (0);



}



BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{

switch(dwReason)

{

case DLL_PROCESS_ATTACH:

DisableThreadLibraryCalls(hDll);


CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

MessageBox (0,"MP9H Effect Hack : Burst all Sniper Weapon + 1hit Shotgun\n Special Thank's & Credit : \n Agus_Suntoro\n Sunarto\n M.Ridwan\n Kimpoelz\n Nomensen\n Femi\n All Member S.E.T[Seinspark Elited Team]\n :::::::::::::::::::::::::::::::::::\n :>>>>>>MP9H is CoolzBoyz<<<<<<:","¨©-MPGH Hack-©¨", MB_OK);
MessageBox(0, "Anti Reshack + Anti Debugger", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);

break;

}

char strDLLName [_MAX_PATH];

GetModuleFileName(hDll, strDLLName , _MAX_PATH);

if (strstr(strDLLName, "MP9H.dll") <= 0) { // your dll name

// Notice if dll renaming

MessageBox(0, "you rename my dll , virus has been transferred", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

MessageBox(0, "MP9H Stay Cool[EleGanT]", "¨©-MPGH Hack-©¨", MB_OK + MB_ICONSTOP );

ExitProcess(0);//Stop PB

}

}


[/quote]
ridhotherock
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Post by Baghazz23 Wed Jun 29, 2011 10:20 pm

maaf om mimin and om momod bukan bermaksud Junk..

ane cmn mau nanya cara cari Offsets nya g mna lol!

Terima Kasih..
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Post by ridhotherock Wed Jun 29, 2011 11:55 pm

Baghazz23 wrote:maaf om mimin and om momod bukan bermaksud Junk..

ane cmn mau nanya cara cari Offsets nya g mna lol!

Terima Kasih..

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ridhotherock
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Post by anjnkgila Thu Jun 30, 2011 12:10 am

Maaf Om Ridho Ini Bikinya Pake Apaa
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Post by Baghazz23 Thu Jun 30, 2011 12:18 am

owhh iya Hotkey nya apa aja..
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Post by anjnkgila Thu Jun 30, 2011 12:28 am

SC basenya ajjh Om Ridho Biar Gx Ribed Plizzzz Basenya Ajjh
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Post by firhan Thu Jun 30, 2011 12:56 am

om nih bikin judul nya apa ?
misal kan : dllmain.cpp Or apalah ..
mohon pencerahan nya broo

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Post by yoan2 Thu Jun 30, 2011 7:03 am

Bang saya mau nanya yah,
ini buildnya pake MSC++ ato Dev C++ atau semuanya bisa?
tolong donk dijelaskan untuk para newbi penempatan basenya seperti yg ditanyakan temen kita diatas yaitu basenya diberi nama apa? dan posisi Header atau Cpp coz saya masih nubie?
untuk pencarian offset Programnya untuk UnPack bisa didapatkan dimana dan setelah seperti yg dijelaskan pada SWFnya agan RCD itu terus yg pertama dicari itu yg apa terlebih dahulu?
terima kasih sebelumnya...

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Post by felix123 Thu Jun 30, 2011 5:18 pm

Offset AWP sniper dah geser

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Post by felix123 Thu Jun 30, 2011 5:18 pm

Offset AWP sniper dah geser

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Post by ridhotherock Thu Jun 30, 2011 6:04 pm

DEVC++
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