Create Wallhack Part 2
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Create Wallhack Part 2
nih gan tutor pembuatan wallhack...
-Microsoft Visual C++ 2008
-Microsoft DirectX SDK Summer 2004
oke langsung aja.. buka C++ 2008.. pilih new project/win32/win32 project.
-kemudian masukkan nama terserah anda... Contoh : nama anda.ccp dan klik ok
-klik application setting/ pilih DLL / finish
-kemudian pada (nama anda.ccp) masukkan code di bawah ini :
-tambahkan sebuah project (.h) dan beri nama log.h
-masukkan code pada log.h
log.h
-C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Include
-setelah itu klik/tool/option/project & solution/VC ++
directories/ilibrary files
-C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\lib
klik project/properties/configuration properties/character set/pilih use Multi-Byte character set.
dan klik ok
yang terakhir klik Build/build (nama Anda)
-Microsoft Visual C++ 2008
-Microsoft DirectX SDK Summer 2004
oke langsung aja.. buka C++ 2008.. pilih new project/win32/win32 project.
-kemudian masukkan nama terserah anda... Contoh : nama anda.ccp dan klik ok
-klik application setting/ pilih DLL / finish
-kemudian pada (nama anda.ccp) masukkan code di bawah ini :
- Spoiler:
- #include <windows.h>
#include <detours.h>
#include <d3d8.h>
#include <d3dx8.h>
#include "log.h"
#include <fstream>
#include <iostream>
#pragma comment(lib, "d3dx8.lib")
#pragma comment(lib, "d3d8.lib")
using namespace std;
static DWORD dwBeginScene = 0x6D9D9250;
static DWORD dwEndScene = 0x6d9d93a0;
static DWORD dwDrawIndexedPrimitive = 0x6d9d73a0;
static DWORD dwSetStreamSource = 0x6d9d6760;
static DWORD dwSetViewport = 0x6d9d5b90 ;
int m_Stride;
int texnum;
int nNumVertices;
int nPrimitiveCount;
LPDIRECT3DTEXTURE8 Red,Yellow,Green,Blue,Purple,Pink,Orange;
bool Color = true;
bool Logger = false;
ofstream ofile;
char dlldir[320];
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;
bool xhair = false;
bool WallHack = false;
bool WallHack2 = false;
HANDLE hand1 =NULL;
HANDLE hand2 =NULL;
DWORD bytes;
//Logger
int texarray[1000];
int arraycounter;
int delarray[500];
int dcount;
unsigned int arrc;
int i=0;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
char *GetDirectoryFile(char *filename)
{
static char path[320];
strcpy(path, dlldir);
strcat(path, filename);
return path;
}
void __cdecl add_log (const char *fmt, ...)
{
if(ofile != NULL)
{
if(!fmt) { return; }
va_list va_alist;
char logbuf[256] = {0};
va_start (va_alist, fmt);
_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) -
strlen(logbuf), fmt, va_alist);
va_end (va_alist);
ofile << logbuf << endl;
}
}
HRESULT GenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8
**ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4,
D3DPOOL_MANAGED, ppD3Dtex)) )
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
//=================================EndScene_Start===
==================================================
============================//
typedef HRESULT ( WINAPI* oEndScene ) ( LPDIRECT3DDEVICE8 pDevice );
oEndScene pEndScene;
HRESULT WINAPI myEndScene(LPDIRECT3DDEVICE8 pDevice)
{
if(Color)
{
GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255 , 255
, 0 , 0 ));
GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255 , 255
, 255 , 0 ));
GenerateTexture(pDevice, &Green, D3DCOLOR_ARGB (255 , 0
, 255 , 0 ));
GenerateTexture(pDevice, &Blue, D3DCOLOR_ARGB (255 , 0
, 0 , 255 ));
GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255 , 102
, 0 , 153 ));
GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255 , 255
, 20 , 147 ));
GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255 , 255
, 165 , 0 ));
Color=false;
}
if(xhair)
{
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20,
ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+
2,ScreenCenterY+20};
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
}
//=============================================UnHoo
K_Start=========================================== ========//
if((GetAsyncKeyState(VK_F5)&1))
{
int end =NULL;
int dip =NULL;
int svp =NULL;
int sss =NULL;
BYTE Unhook[5] = {0x8B,0xFF,0x55,0x8B,0xEC};//Original Function Bytes.
hand1 = GetCurrentProcess();
DWORD dwmodualBase=(DWORD)GetModuleHandle("d3d8.dll");
end = 0x6d9d93a0;
dip = 0x6d9d73a0;
svp = 0x6d9d5b90;
sss = 0x6d9d6760;
WriteProcessMemory(hand1, (void*) end, Unhook, 5, &bytes);
WriteProcessMemory(hand1, (void*) dip, Unhook, 5, &bytes);
WriteProcessMemory(hand1, (void*) svp ,Unhook, 5, &bytes);
WriteProcessMemory(hand1, (void*) sss,Unhook, 5, &bytes);
}
//=========================================UnHook_En
d================================================= ========//
if((GetAsyncKeyState(VK_F1)&1)){xhair=!xhair;}
if((GetAsyncKeyState(VK_F2)&1)){WallHack=!WallHack ;}
return pEndScene(pDevice);
}
//====================================EndScene_End==
==================================================
========================//
//=================================Dip_Start========
==================================================
==================================//
typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8
pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT
nStartIndex, UINT nPrimitiveCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice,
D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT
nStartIndex, UINT nPrimitiveCount)
{
if(WallHack)
{
texnum = (nNumVertices*100000)+nPrimitiveCount;
if(m_Stride==40 &&
(texnum==7500121 )||(texnum==8500105
)||(texnum==12400168)||(texnum==37000650)||
(texnum==18000274)||(texnum==8800105
)||(texnum==36900650)||(texnum==19600314)||
(texnum==21800306)||(texnum==7500121 )||(texnum==8500105
)||(texnum==12400168)||
(texnum==21800306)||(texnum==36900650)||(texnum==7 500121
)||(texnum==37000650)||
(texnum==18000274)||(texnum==7500121 )||(texnum==8500105
)||(texnum==38000658)||
(texnum==22100268)||(texnum==62400752)||(texnum==2
7900456)||(texnum==45700654)||
(texnum==4800040 )||(texnum==83600752)||(texnum==33400477)||(texnum
==38100666)||
(texnum==2800036 )||(texnum==62400752)||(texnum==29700492)||(texnum
==84900778)||
(texnum==27500442)||(texnum==52100658)||(texnum==6
2400752)||(texnum==33600552)||
(texnum==44100646)||(texnum==18000274)||(texnum==3
7200508)||(texnum==45700654)||
(texnum==37200508)||(texnum==52100658)||(texnum==5 2100658)
&&
(nNumVertices == 100 && nPrimitiveCount == 121) || //Foot
(nNumVertices == 105 && nPrimitiveCount == 168) || //Right
Arm
(nNumVertices == 132 && nPrimitiveCount == 180) || //Hand
(nNumVertices == 159 && nPrimitiveCount == 200) || //Left
Arm
(nNumVertices == 338 && nPrimitiveCount == 534) ||
//Underbody thanks japennese guy =)
//(nNumVertices == 448 && nPrimitiveCount == 776) || //Head
(nNumVertices == 804 && nPrimitiveCount == 1016) || //Body
//SRG Option item
(nNumVertices == 109 && nPrimitiveCount == 110) ||
//Bulletproof Vest
(nNumVertices == 336 && nPrimitiveCount == 532)) //Battle
Pants
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Orange);
//pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME );
pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices,
nStartIndex, nPrimitiveCount);
//pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID );
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Pink);
}
if(m_Stride==40 && texnum== 21300174)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Green);//GreenNade
pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices,
nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Purple);
}
if(nNumVertices == 158 && nPrimitiveCount == 131)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Red);//GreenNade
pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices,
nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Yellow);
}
if (nNumVertices == 171 && nPrimitiveCount == 143)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetTexture(0,Red);//GreenNade
pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices,
nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
pDevice->SetTexture(0,Yellow);
}
if(m_Stride==40 &&//face,mask etc...
(texnum==36700612) ||
(texnum==9600172 ) ||
(texnum==14200236) ||
(texnum==37800552) ||
(texnum==28100486) ||
(texnum==35500568) ||
(texnum==2200024 ) ||
(texnum==16200243) ||
(texnum==31900466) ||
(texnum==19300342) ||
(texnum==36200604) ||
(texnum==21300290) ||
(texnum==35700558) ||
(texnum==22100396) ||
(texnum==36100604) ||
(texnum==27100464) ||
(texnum==11400180) ||
(texnum==34900580) ||
(texnum==13200212) ||
(texnum==34700538) ||
(texnum==19500352)&&
(nNumVertices == 448 && nPrimitiveCount == 776))
{
pDevice->SetTexture(0,Blue);
}
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
/*Logger
if(m_Stride==40){
while(GetAsyncKeyState(VK_NUMPAD1)&1) arrc--; //Used as manual
index for adding textures to delarray
while(GetAsyncKeyState(VK_NUMPAD3)&1) arrc++;
bool alrdy=false;
bool inarr=false;
if(texarray[arrc]==texnum)
if(delarray[i]==texarray[arrc])
alrdy=true;
for(int i=0;i<dcount;i++) //sees if said texture is in delarray
if(delarray[i]==texnum)
inarr=true;
if(texarray[arrc]==texnum || inarr){ //If true, color model
differently
LPDIRECT3DTEXTURE8 texCol;
DWORD dwOldZEnable = D3DZB_TRUE;
pDevice->SetTexture(0, NULL);
pDevice->GetRenderState(D3DRS_ZENABLE,
&dwOldZEnable);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
if(alrdy) //Different colors for selected models that are
already being logged (For removal from array)
texCol=Blue;
else
texCol=Red;
pDevice->SetTexture(0, texCol);
pDrawIndexedPrimitive(pDevice, pType, nMinIndex,
nNumVertices, nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
}
}
if(GetAsyncKeyState(VK_F5)&1) add_log("Logged tesx: %i",
texarray[arrc]); //F5 will print currently selected texnum to logfile
if(GetAsyncKeyState(VK_F6)&1) { //For adding/removing textures to
array
bool inarr=true;
for(int k=0;k<dcount;k++){
if(delarray[k]==texarray[arrc])
{
inarr=false;//Found selected texture to already exist
delarray[k]=0;//Delete texture
break;//Cancel loop
}
}
if(inarr==true)
{
delarray[dcount]=texarray[arrc];//Add texture
dcount++;
}
}
if(GetAsyncKeyState(VK_F7)&1){
int total=1;
add_log("omfg values?!? {");
for(int x=0;x<dcount;x++)//Loops through all recorded variables
and prints them in a nice array based format
if(delarray[x]){
add_log("%i,",delarray[x]); //add_log2==add_log but without
endl
total++;
}
add_log("}; %i variables in array",total);
}
bool found = false; //THIS PART CREDITS TO KRYPTEC
for(int y=0; y<arraycounter; y++) //THIS IS HIS LOGGING FUNCTION
{
if(texnum==texarray[y])found=true; //I JUST CREATED AN INTERFACE FOR
IT
}
if(!found && arraycounter < 1000)
{
texarray[arraycounter]=texnum;
arraycounter++;
}*/
}
return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices,
nStartIndex, nPrimitiveCount);
}
//=====================================Dip_End======
==================================================
===================//
//=====================================Sss_Start====
==================================================
====================//
typedef HRESULT ( WINAPI* oSetStreamSource ) ( LPDIRECT3DDEVICE8
pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT
nStride );
oSetStreamSource pSetStreamSource;
HRESULT WINAPI mySetStreamSource(LPDIRECT3DDEVICE8 pDevice, UINT
nStreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT nStride)
{
if(nStreamNumber==0)
m_Stride = nStride;
return pSetStreamSource(pDevice, nStreamNumber, pStreamData,
nStride);
}
//====================================Sss_End=======
==================================================
===================//
//====================================Svp_Start=====
==================================================
===================//
typedef HRESULT (WINAPI* oSetViewport)(LPDIRECT3DDEVICE8 pDevice,CONST
D3DVIEWPORT8* pViewport);
oSetViewport pSetViewport;
HRESULT WINAPI mySetViewport(LPDIRECT3DDEVICE8 pDevice,CONST
D3DVIEWPORT8* pViewport)
{
ScreenCenterX = ( float )pViewport->Width / 2;
ScreenCenterY = ( float )pViewport->Height / 2;
return pSetViewport(pDevice,pViewport);
}
//===================================Svp_End========
==================================================
===================//
typedef HRESULT ( WINAPI* oBeginScene ) ( LPDIRECT3DDEVICE8 pDevice );
oBeginScene pBeginScene;
HRESULT WINAPI myBeginScene(LPDIRECT3DDEVICE8 pDevice)
{
if((GetAsyncKeyState(VK_F6)&1))
{
pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene,
(PBYTE)myEndScene);
pDrawIndexedPrimitive =
(oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDra wIndexedPrimitive,
(PBYTE)myDrawIndexedPrimitive);
pSetStreamSource =
(oSetStreamSource)DetourFunction((PBYTE)dwSetStrea mSource,
(PBYTE)mySetStreamSource);
pSetViewport=(oSetViewport)DetourFunction((PBYTE)d
wSetViewport,(PBYTE)mySetViewport);
}
return pBeginScene(pDevice);
}
BOOL WINAPI DllMain ( HMODULE hModule, DWORD dwReason, LPVOID lpReserved
)
{
DisableThreadLibraryCalls(hModule);
if ( dwReason == DLL_PROCESS_ATTACH )
{
//=========Log==========================//
GetModuleFileName(hModule, dlldir, 512);
for(int i = strlen(dlldir); i > 0; i--) { if(dlldir[i] ==
'\') { dlldir[i+1] = 0; break; } }
ofile.open(GetDirectoryFile("log.txt"), ios::app);
//=========Log=========================//
pBeginScene = (oBeginScene)DetourFunction((PBYTE)dwBeginScene,
(PBYTE)myBeginScene);
pEndScene = (oEndScene)DetourFunction((PBYTE)dwEndScene,
(PBYTE)myEndScene);
pDrawIndexedPrimitive =
(oDrawIndexedPrimitive)DetourFunction((PBYTE)dwDra wIndexedPrimitive,
(PBYTE)myDrawIndexedPrimitive);
pSetStreamSource =
(oSetStreamSource)DetourFunction((PBYTE)dwSetStrea mSource,
(PBYTE)mySetStreamSource);
pSetViewport=(oSetViewport)DetourFunction((PBYTE)d
wSetViewport,(PBYTE)mySetViewport);
}
return TRUE;
}
-tambahkan sebuah project (.h) dan beri nama log.h
-masukkan code pada log.h
log.h
- Spoiler:
- #define WIN32_LEAN_AND_MEAN
#ifndef _MAIN_H
#define _MAIN_H
char *GetDirectoryFile(char *filename);
void __cdecl add_log (const char * fmt, ...);
#endif
-C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Include
-setelah itu klik/tool/option/project & solution/VC ++
directories/ilibrary files
-C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\lib
klik project/properties/configuration properties/character set/pilih use Multi-Byte character set.
dan klik ok
yang terakhir klik Build/build (nama Anda)
Re: Create Wallhack Part 2
maff OM agoeng ane bkan cuma mau liat tapi ane juga ingin tau bagaimana cara menempatkan SC tersebut
dalam TS om agoeng ada beberapa yang ane belum mengerti and ane minta tolong atas pertanyaan ane di jawab om agoeng, karna ane pengen belajar dalam hal ini coz ane dirumah punya net warnet sepi tapi setiap ane cari che*** and ane dapet dari banyak forum rame dach net ane tapi kalau kaga ada ya kaya kober oM... he ---next
pertanyaan ane
Ane copaz D3D dari forum n***.net nah dalam SC D3D ini ane bingung sangat-sangat gimana cara menjalakan texture SC tersebut, nah kalau punya om agung kan Win32 apa itu di gabungkan dengan D3D atau berbeda DLL nya.
terima kasih sebelumnya atas om agoeng jawaban yang pingin ane tunggu.
Nb: maaf kalau kata-kata ane ada salah coz dalam forum-forum lain kudu masuk VIP baru dapet sebuah jawaban atas pertanyaan yang ingin kita ajukan tapi dalam hal tersebut hanya beberapa yang di terjawab, secara om agoeng ane aje Basic belum punya cma copaz saja tapi ane sudah bisa walau sedikit sekarang.
dalam TS om agoeng ada beberapa yang ane belum mengerti and ane minta tolong atas pertanyaan ane di jawab om agoeng, karna ane pengen belajar dalam hal ini coz ane dirumah punya net warnet sepi tapi setiap ane cari che*** and ane dapet dari banyak forum rame dach net ane tapi kalau kaga ada ya kaya kober oM... he ---next
pertanyaan ane
Ane copaz D3D dari forum n***.net nah dalam SC D3D ini ane bingung sangat-sangat gimana cara menjalakan texture SC tersebut, nah kalau punya om agung kan Win32 apa itu di gabungkan dengan D3D atau berbeda DLL nya.
terima kasih sebelumnya atas om agoeng jawaban yang pingin ane tunggu.
Nb: maaf kalau kata-kata ane ada salah coz dalam forum-forum lain kudu masuk VIP baru dapet sebuah jawaban atas pertanyaan yang ingin kita ajukan tapi dalam hal tersebut hanya beberapa yang di terjawab, secara om agoeng ane aje Basic belum punya cma copaz saja tapi ane sudah bisa walau sedikit sekarang.
[You must be registered and logged in to see this image.] Akan lebih indah kalau kita ingin belajar banyak guru yang berlapang dada mengajarkan ilmunya dan menghargai
abenkCB- C4~ Member
- Jumlah posting : 11
Reputation : 1000
Join date : 07.05.11
Re: Create Wallhack Part 2
abenkCB wrote: maff OM agoeng ane bkan cuma mau liat tapi ane juga ingin tau bagaimana cara menempatkan SC tersebut
dalam TS om agoeng ada beberapa yang ane belum mengerti and ane minta tolong atas pertanyaan ane di jawab om agoeng, karna ane pengen belajar dalam hal ini coz ane dirumah punya net warnet sepi tapi setiap ane cari che*** and ane dapet dari banyak forum rame dach net ane tapi kalau kaga ada ya kaya kober oM... he ---next
pertanyaan ane
Ane copaz D3D dari forum n***.net nah dalam SC D3D ini ane bingung sangat-sangat gimana cara menjalakan texture SC tersebut, nah kalau punya om agung kan Win32 apa itu di gabungkan dengan D3D atau berbeda DLL nya.
terima kasih sebelumnya atas om agoeng jawaban yang pingin ane tunggu.
Nb: maaf kalau kata-kata ane ada salah coz dalam forum-forum lain kudu masuk VIP baru dapet sebuah jawaban atas pertanyaan yang ingin kita ajukan tapi dalam hal tersebut hanya beberapa yang di terjawab, secara om agoeng ane aje Basic belum punya cma copaz saja tapi ane sudah bisa walau sedikit sekarang.
[You must be registered and logged in to see this image.] Akan lebih indah kalau kita ingin belajar banyak guru yang berlapang dada mengajarkan ilmunya dan menghargai
Re: Create Wallhack Part 2
1>------ Build started: Project: zenix D3Dbase, Configuration: Debug Win32 ------
1> D3dbase.cpp
1>c:\documents
and settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open include file: 'd3dx9.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
KALO terjadi begini g mana bang agung_JR erorr melulu pass di rebuild
[You must be registered and logged in to see this link.]
1> D3dbase.cpp
1>c:\documents
and settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open include file: 'd3dx9.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
KALO terjadi begini g mana bang agung_JR erorr melulu pass di rebuild
[You must be registered and logged in to see this link.]
Re: Create Wallhack Part 2
ridhotherock wrote:1>------ Build started: Project: zenix D3Dbase, Configuration: Debug Win32 ------
1> D3dbase.cpp
1>c:\documents
and settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open include file: 'd3dx9.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
KALO terjadi begini g mana bang agung_JR erorr melulu pass di rebuild
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Gni gan... coba cari file yg errornya.. contoh. 1> D3dbase.cpp
1>c:\documents
and
settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix
d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open
include file: 'd3dx9.h': No such file or directory
========== Build: 0
succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
- kalian harus punya Microsoft DirectX 9.0 summer 2004
- Cari Folder Include & Folder Lib .melalui C++ 2008
- Klik Tools pada C++ 2008
- options
- Project & solution
- VC++ Directories
- Nah Perlu Di ingat Kita Harus Memilih Folder Include & Lib. Seperti Contoh Di Bawah Ini :
Gambar 1.
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Lalu Klik Ok
Gambar2.
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Re: Create Wallhack Part 2
Maaf OM maksud ane SC wallhk nya di gabung kah dengan SC D3D...
kalau iya di tempatkan di mana SC nya ,
trus kalau TS Om ko di ane C++ selalu ada "sxd.h" setiap x di build selalu minta stxd.h nya Om nah itu juga gimana ya...
maaf banyak tanya coz ane ingin banget-banget bisa bukan buat jadi sombong ataw besar kepala tapi untuk umat kelas saya sebagai hackr yang masih pemula ini....
thank Om .... telah berkenan menjawab ane... hehehe
kalau iya di tempatkan di mana SC nya ,
trus kalau TS Om ko di ane C++ selalu ada "sxd.h" setiap x di build selalu minta stxd.h nya Om nah itu juga gimana ya...
maaf banyak tanya coz ane ingin banget-banget bisa bukan buat jadi sombong ataw besar kepala tapi untuk umat kelas saya sebagai hackr yang masih pemula ini....
thank Om .... telah berkenan menjawab ane... hehehe
abenkCB- C4~ Member
- Jumlah posting : 11
Reputation : 1000
Join date : 07.05.11
Re: Create Wallhack Part 2
Agoeng_Jr wrote:ridhotherock wrote:1>------ Build started: Project: zenix D3Dbase, Configuration: Debug Win32 ------
1> D3dbase.cpp
1>c:\documents
and settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open include file: 'd3dx9.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
KALO terjadi begini g mana bang agung_JR erorr melulu pass di rebuild
[You must be registered and logged in to see this link.]
Gni gan... coba cari file yg errornya.. contoh. 1> D3dbase.cpp
1>c:\documents
and
settings\userxp\my documents\visual studio 2010\projects\zenix
d3dbase\zenix
d3dbase\systemincludes.h(13): fatal error C1083: Cannot
open
include file: 'd3dx9.h': No such file or directory
========== Build: 0
succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
- kalian harus punya Microsoft DirectX 9.0 summer 2004
- Cari Folder Include & Folder Lib .melalui C++ 2008
- Klik Tools pada C++ 2008
- options
- Project & solution
- VC++ Directories
- Nah Perlu Di ingat Kita Harus Memilih Folder Include & Lib. Seperti Contoh Di Bawah Ini :
Gambar 1.
[You must be registered and logged in to see this image.]
Lalu Klik Ok
Gambar2.
[You must be registered and logged in to see this image.]
TANKS Agoung_jr sangat membantu saya++++++++++++++++++++++++++++++
Re: Create Wallhack Part 2
misalkan begini om gmana
1>------ Build started: Project: Menu class, Configuration: Debug Win32 ------
1> Main.cpp
1>e:\simple menu class\simple menu class\menu class\main.cpp(6): fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
liat yang warna merah OM
1>------ Build started: Project: Menu class, Configuration: Debug Win32 ------
1> Main.cpp
1>e:\simple menu class\simple menu class\menu class\main.cpp(6): fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
liat yang warna merah OM
Re: Create Wallhack Part 2
all ada yang mau MIRROR in link Microsoft DirectX SDK Summer 2004 coz di kompi ane link microsoft.com kgak bisa kebuka!!!
pliss help
bukan maksud OOT
pliss help
bukan maksud OOT
bagaskara7- C4~ Member
- Jumlah posting : 1
Reputation : 1000
Join date : 10.05.11
Re: Create Wallhack Part 2
klo gak salah nih ya kmaren gw di ajarin om suhu...
[You must be registered and logged in to see this link.]
download dlu itu..
cari detours.h
buka filenya..
copas SCnya ...taro di nama anda.cpp itu
[You must be registered and logged in to see this link.]
download dlu itu..
cari detours.h
buka filenya..
copas SCnya ...taro di nama anda.cpp itu
xxx4ndr3- Moderator
- Jumlah posting : 4
Reputation : 1000
Join date : 10.05.11
Re: Create Wallhack Part 2
bagaskara7 wrote:all ada yang mau MIRROR in link Microsoft DirectX SDK Summer 2004 coz di kompi ane link microsoft.com kgak bisa kebuka!!!
pliss help
bukan maksud OOT
itu file brupa Folder2 pendukung aja broo
Re: Create Wallhack Part 2
static DWORD dwBeginScene = 0x6D9D9250;
static DWORD dwEndScene = 0x6d9d93a0;
static DWORD dwDrawIndexedPrimitive = 0x6d9d73a0;
static DWORD dwSetStreamSource = 0x6d9d6760;
static DWORD dwSetViewport = 0x6d9d5b90 ;
Boleh tau om 0x6d9d5b90 itu apa ??? offset ??? koq WH pake offset ea,,, ????
edited... itu d3d8 ???
PB d3d9
static DWORD dwEndScene = 0x6d9d93a0;
static DWORD dwDrawIndexedPrimitive = 0x6d9d73a0;
static DWORD dwSetStreamSource = 0x6d9d6760;
static DWORD dwSetViewport = 0x6d9d5b90 ;
Boleh tau om 0x6d9d5b90 itu apa ??? offset ??? koq WH pake offset ea,,, ????
edited... itu d3d8 ???
PB d3d9
ikiscream- C4~ Member
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Reputation : 1000
Join date : 13.05.11
Re: Create Wallhack Part 2
klo gak salah nih ya kmaren gw di ajarin om suhu...
[You must be registered and logged in to see this link.]
download dlu itu..
cari detours.h
buka filenya..
copas SCnya ...taro di nama anda.cpp itu
Sama OM ane udah copy ke SDK itu detour.cpp and detour.h nya tapi di MS C++ 2010 and 2008 ko selalu
1> Main.cpp
1>e:\simple menu class\simple menu class\menu class\main.cpp(6): fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Kenapa dan Bagian yang mana lagi yang saya harus jumpai oM
#msC++
[You must be registered and logged in to see this link.]
download dlu itu..
cari detours.h
buka filenya..
copas SCnya ...taro di nama anda.cpp itu
Sama OM ane udah copy ke SDK itu detour.cpp and detour.h nya tapi di MS C++ 2010 and 2008 ko selalu
1> Main.cpp
1>e:\simple menu class\simple menu class\menu class\main.cpp(6): fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Kenapa dan Bagian yang mana lagi yang saya harus jumpai oM
#msC++
abenkCB- C4~ Member
- Jumlah posting : 11
Reputation : 1000
Join date : 07.05.11
Re: Create Wallhack Part 2
maaf sebelum'y om agung...
apakah itu cma ada 2 SC....
nama anda.ccp sma log.h...
[code=error log]1>------ Rebuild All started: Project: Wallhack.ccp, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'Wallhack.ccp', configuration 'Debug|Win32'
1>Compiling...
1>stdafx.cpp
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : error C2471: cannot update program database 'c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\debug\vc90.pdb'
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : error C2471: cannot update program database 'c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\debug\vc90.idb'
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : fatal error C1085: Cannot write precompiled header file: 'Debug\Wallhack.ccp.pch': There is not enough space on the disk.
1>Build log was saved at "file://c:\Visual Studio 2008\Projects\Wallhack.ccp\Wallhack.ccp\Debug\BuildLog.htm"
1>Wallhack.ccp - 3 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
[/code]
need solusi gan....
sory klo OOT dikt, cz masih perlu bnyk belajar.....
apakah itu cma ada 2 SC....
nama anda.ccp sma log.h...
[code=error log]1>------ Rebuild All started: Project: Wallhack.ccp, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'Wallhack.ccp', configuration 'Debug|Win32'
1>Compiling...
1>stdafx.cpp
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : error C2471: cannot update program database 'c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\debug\vc90.pdb'
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : error C2471: cannot update program database 'c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\debug\vc90.idb'
1>c:\visual studio 2008\projects\wallhack.ccp\wallhack.ccp\stdafx.cpp(5) : fatal error C1085: Cannot write precompiled header file: 'Debug\Wallhack.ccp.pch': There is not enough space on the disk.
1>Build log was saved at "file://c:\Visual Studio 2008\Projects\Wallhack.ccp\Wallhack.ccp\Debug\BuildLog.htm"
1>Wallhack.ccp - 3 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
[/code]
need solusi gan....
sory klo OOT dikt, cz masih perlu bnyk belajar.....
adi- C4~ Member
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Reputation : 1000
Join date : 22.05.11
Re: Create Wallhack Part 2
cara install VS++2010 gimana sih gw kurang ngerti
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: Create Wallhack Part 2
1>Compiling...
1>percobaan.cpp
1>c:\documents and settings\administrator\my documents\visual studio 2008\projects\percobaan\percobaan\percobaan.cpp( : fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\percobaan\percobaan\Debug\BuildLog.htm"
1>percobaan - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
misalkan kalo begini apa yang salah nya bang agung Mohon Bimbingan nya....Maaf masih tahap pembelajaran
1>percobaan.cpp
1>c:\documents and settings\administrator\my documents\visual studio 2008\projects\percobaan\percobaan\percobaan.cpp( : fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\percobaan\percobaan\Debug\BuildLog.htm"
1>percobaan - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
misalkan kalo begini apa yang salah nya bang agung Mohon Bimbingan nya....Maaf masih tahap pembelajaran
denis- C4~ Member
- Jumlah posting : 5
Reputation : 1000
Join date : 28.05.11
Re: Create Wallhack Part 2
^@ts
maksud ganti exe menjadi dll...??include juga udah,,,tapi pas di build ko failed gitu....
maksud ganti exe menjadi dll...??include juga udah,,,tapi pas di build ko failed gitu....
denis- C4~ Member
- Jumlah posting : 5
Reputation : 1000
Join date : 28.05.11
Re: Create Wallhack Part 2
Gan Kan Gw Udah Jadi Tuh Udah Suscces Tuh Teruzz Ngambil Dllnya Yg DiMana
Truzzz Kan Gw Udah Jadi Tuh Pass Gw Coba Dllnya
Masa Pass Masuk PB Gx Ada D3D Menunya Sih
Mohon Perjelasss
Truzzz Kan Gw Udah Jadi Tuh Pass Gw Coba Dllnya
Masa Pass Masuk PB Gx Ada D3D Menunya Sih
Mohon Perjelasss
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: Create Wallhack Part 2
abenkCB wrote:klo gak salah nih ya kmaren gw di ajarin om suhu...
[You must be registered and logged in to see this link.]
download dlu itu..
cari detours.h
tanks OM
buka filenya..
copas SCnya ...taro di nama anda.cpp itu
Sama OM ane udah copy ke SDK itu detour.cpp and detour.h nya tapi di MS C++ 2010 and 2008 ko selalu
1> Main.cpp
1>e:\simple menu class\simple menu class\menu class\main.cpp(6): fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Kenapa dan Bagian yang mana lagi yang saya harus jumpai oM
#msC++
Re: Create Wallhack Part 2
gan kok yg Bikin D3D menu kok gax muncul sih menunya Padahal udah Suscces
Kenapaya Mohon Pencerahaannya.....
Kenapaya Mohon Pencerahaannya.....
anjnkgila- C4~ Member
- Jumlah posting : 27
Reputation : 1000
Join date : 10.05.11
Re: Create Wallhack Part 2
1>------ Build started: Project: belajar, Configuration: Release Win32 ------
1>Compiling...
1>belajar.cpp
1>.\belajar.cpp( : fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\belajar\belajar\Release\BuildLog.htm"
1>belajar - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
masih tetep begini om ridho,,,...kenapa yach,,,aduh dah berhari pengen belajar begini terus,,,apa yang salah....bantuin donk yang dah succes ngebuild nya,,,pngen belajar nie
1>Compiling...
1>belajar.cpp
1>.\belajar.cpp( : fatal error C1083: Cannot open include file: 'detours.h': No such file or directory
1>Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\belajar\belajar\Release\BuildLog.htm"
1>belajar - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
masih tetep begini om ridho,,,...kenapa yach,,,aduh dah berhari pengen belajar begini terus,,,apa yang salah....bantuin donk yang dah succes ngebuild nya,,,pngen belajar nie
denis- C4~ Member
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Join date : 28.05.11
Re: Create Wallhack Part 2
aduh pertanyaan ane di abaikan terus nie..sama suhu agung,,,pencerahan nya om...
padahal mau belajar....
padahal mau belajar....
denis- C4~ Member
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Reputation : 1000
Join date : 28.05.11
Re: Create Wallhack Part 2
denis wrote:aduh pertanyaan ane di abaikan terus nie..sama suhu agung,,,pencerahan nya om...
padahal mau belajar....
Tuh yg kurang.. adlah.. detours.h & Detours.lib.. silahkan download.. dan masukkan file detours.h pada folder Direct SDK.. dan masukkan file detours.lib pada folder lib Direct SDK
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