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ZENIX HACK D3D

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anjnkgila
rizkyhp
Agoeng_Jr
abenkCB
radzone
ridhotherock
10 posters

 :: C++

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ZENIX HACK D3D Empty ZENIX HACK D3D

Post by ridhotherock Mon May 09, 2011 5:58 am

Tutorial Membuat D3D MENU HACK

Tools yang dibutuhkan :


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  • Microsoft DirectX 9.0 SDK (Summer 2004)


Okey setelah dapet Alat perang..

Langkah Pertama :


  • Jalankan Visual C++ 2010 Express Edition, Setelah itu buat new Project.
  • Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

    Screenshot :
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  • Ok Project telah dibuat, Setelah itu buat Header setelah itu Klik pada Project dan pilih Add New Item.
    Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut :

    Spoiler zenixMenuClass.h

Code:


    //==================================================================
    // This file is part of zenixbase d3d v1
    // (c) copyright zenix 2010
    // special thanks to:
    //  Alkatraz
    //  //mcz yang selalu dukung gw
    //  nyit-nyit.net
    //==================================================================
    #include "Functions.h"

    typedef struct{
            int index;
            char * title;
            int *hack;
            int hackmaxval;
            int hacktype;
            DWORD HCOLOR;
    }ITEM;

    class zenixMenu {
            public:
            LPDIRECT3DDEVICE9 pDevice;
            LPD3DXFONT pFont;

            int hackcount;
            int selector;
            int x,y,w,h;
            DWORD COLOR;

            ITEM HACKITEM[99];
            char hackrval[256];

            void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
            void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
            void RenderMenu();
    };

    typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
    typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);

    //Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
    #define RED D3DCOLOR_ARGB(255, 255, 0, 0)
    #define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
    #define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
    #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
    #define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
    #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
    #define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
    #define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
    #define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
    #define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
    #define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
    #define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
    #define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
    #define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
    #define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
    #define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)

   
Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :
Spoiler Functions.h
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================

#include "SystemIncludes.h"

void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
    RECT FontRect = { x, y, x+500, y+30 };
    font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
    if( w < 0 )w = 1;
    if( h < 0 )h = 1;
    if( x < 0 )x = 1;
    if( y < 0 )y = 1;

    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
    FillRGB( x, y, px, h,                BorderColor, pDevice );
    FillRGB( x, y, w, px,                BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, y, w, h,        BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );


bool isMouseinRegion(int x1, int y1, int x2, int y2)
{
        POINT cPos;
        GetCursorPos(&cPos);
        if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
                return true;
        } else {
                return false;
        }
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
        for(;*szMask;++szMask,++pData,++bMask)
                if(*szMask=='x' && *pData!=*bMask) 
                        return 0;
        return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
        for(DWORD i=0; i<dwLen; i++)
                if (bCompare((BYTE*)(dwAddress+i),bMask,szMask)) 
                        return (DWORD)(dwAddress+i);
        return 0;
}

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
    BYTE *jmp;
    DWORD dwback;
    DWORD jumpto, newjump;

    VirtualProtect(src,len,PAGE_READWRITE,&dwback);
   
    if(src[0] == 0xE9)
    {
        jmp = (BYTE*)malloc(10);
        jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
        newjump = (jumpto-(DWORD)(jmp+5));
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = newjump;
        jmp += 5;
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src-jmp);
    }
    else
    {
        jmp = (BYTE*)malloc(5+len);
        memcpy(jmp,src,len);
        jmp += len;
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
    }
    src[0] = 0xE9;
  *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

    for(int i = 5; i < len; i++)
        src[i] = 0x90;
    VirtualProtect(src,len,dwback,&dwback);
    return (jmp-len);
}


Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

SystemIncludes.h
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================

#include <Windows.h>
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>

#pragma comment(lib,"d3dx9.lib")


Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :

Spoiler D3dbase.cpp
Code:
//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
//  Alkatraz
//  //mcz yang selalu dukung gw
//  nyit-nyit.net
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================

void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
        hackcount++;
        HACKITEM[hackcount].index = index;
        HACKITEM[hackcount].hack = hack;
        HACKITEM[hackcount].hackmaxval = hackmaxval;
        HACKITEM[hackcount].hacktype = hacktype;
        // Mengatur tinggi rendahnya Menu Hack
        PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont);
}

void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
        if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
        if(!show) {
                DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
                PrintText(menuname, 5, 2, TITLECOL, pFont);
                return;
        }

        DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
        PrintText(menuname, x+10, y+2, TITLECOL, pFont);
        CreateItem(1,"Ammo", &hack1);
        CreateItem(2,"Recoil", &hack2);
        CreateItem(3,"Wallhack", &hack3);
        CreateItem(4,"Chams", &hack4);
        CreateItem(5,"Apa aja deh", &hack5);
        RenderMenu();
}


void zenixMenu::RenderMenu() //Hotkey menu
{
        if(GetAsyncKeyState(VK_DOWN)&1)
                        selector++;

        if(GetAsyncKeyState(VK_UP)&1)
                if(selector > 1)
                        selector--;

        if (GetAsyncKeyState(VK_RIGHT)<0){
                for(int i=0;i < (hackcount+1);i++){
          if(selector == HACKITEM[i].index){
                          if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                        *HACKITEM[i].hack += 1;

                                        }
                        }
        }

        if (GetAsyncKeyState(VK_LEFT)<0){
                for(int i=0;i < (hackcount+1);i++){
          if(selector == HACKITEM[i].index){
                          *HACKITEM[i].hack = 0;
                          Sleep(200);
                                }
                        }
        }
       
        for(int i=0;i < (hackcount+1);i++){
                if(selector == HACKITEM[i].index)
                        HACKITEM[i].HCOLOR = GREEN;
                else
                        HACKITEM[i].HCOLOR = RED;
        }

        for(int i=1; i<(hackcount+1); i++){
                if(HACKITEM[i].hacktype == 0){
                if(*HACKITEM[i].hack == 1)

                // Mengatur tinggi rendahnya Menu Hotkey
                PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont);
        else
                PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
       
                }
        }

        if(selector < 1)
                selector = 1;

        if(selector > hackcount)
                selector = 1;

        hackcount = 0;
}

void TestThread() //Memunculkan texk jika ON/OFF
{
        if( hack1 == 1)
                PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
        else
                PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja

void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
    if (g_pDevice != pDevice)
    {
        g_pDevice = pDevice;
        try
        {
            if (dMenu.pFont != 0)
                dMenu.pFont->Release();
        } catch (...) {}
        dMenu.pFont = 0;
        D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
    }
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
        dMenu.pFont->OnLostDevice();

        HRESULT hRet = pReset(pDevice, pPresentationParameters);

        dMenu.pFont->OnResetDevice();

        return hRet;
}

// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
        ReFont(pDevice);
        dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
        TestThread();
        return pEndScene(pDevice);
}



int D3Dinit(void)
{
        DWORD          hD3D, adr, *vtbl;
        hD3D=0;
        do {
                hD3D = (DWORD)GetModuleHandle("d3d9.dll");
                Sleep(10);
        } while(!hD3D);
        adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
        if (adr) {
                memcpy(&vtbl,(void *)(adr+2),4);
                pReset    = (oReset)    DetourFunction((PBYTE)vtbl[16]  , (PBYTE)Reset  ,5);
                pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
        }
        return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
        DisableThreadLibraryCalls(hDll);

        if ( dwReason == DLL_PROCESS_ATTACH ) {

                CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
        }
        if( dwReason == DLL_PROCESS_DETACH)    {
                dMenu.pFont->Release();
        }
        return TRUE;
}




  • Screenshot :

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  • Kemudian Save All Project. Setelah project telah di Save lalu Compile/Start Debugging.
  • Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

    Screenshot :

    [You must be registered and logged in to see this link.]


Pada Fungtions.h void *DetourFunction


Spoiler Fungtions.h
Code:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
    BYTE *jmp;
    DWORD dwback;
    DWORD jumpto, newjump;

    VirtualProtect(src,len,PAGE_READWRITE,&dwback);
   
    if(src[0] == 0xE9)
    {
        jmp = (BYTE*)malloc(10);
        jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
        newjump = (jumpto-(DWORD)(jmp+5));
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = newjump;
        jmp += 5;
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src-jmp);
    }
    else
    {
        jmp = (BYTE*)malloc(5+len);
        memcpy(jmp,src,len);
        jmp += len;
        jmp[0] = 0xE9;
      *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
    }
    src[0] = 0xE9;
  *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

    for(int i = 5; i < len; i++)
        src[i] = 0x90;
    VirtualProtect(src,len,dwback,&dwback);
    return (jmp-len);
}


Bisa kalian ganti dengan :
Code:
void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
                BYTE *jmp = (BYTE*)malloc(len+5);
        DWORD dwBack;

        VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
        memcpy(jmp, src, len); 
        jmp += len;
        jmp[0] = 0xE9;
        *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
        src[0] = 0xE9;
        *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
        for (int i=5; i<len; i++)  src[i]=0x90;
        VirtualProtect(src, len, dwBack, &dwBack);
        return (jmp-len);
}


zenix D3D App :
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Download :
[You must be registered and logged in to see this link.] (849.25K)

Number of downloads: 22

Screenshot Hasil :
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Download Link :
[You must be registered and logged in to see this link.] (26.52K)

Number of downloads: 551

Credit : Alkatraz mpgh, zenix@N3


Ini Untuk Menu background pada game PointBlank.
XD


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Untuk Sample .dllnya..

Download :
[You must be registered and logged in to see this link.] (61.05K)

Number of downloads: 625

Credit : zenix@N3

zenix@N3
ridhotherock
ridhotherock
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by radzone Tue May 10, 2011 9:28 pm

@ agoeng_jr @all
nih mau tanya nih kurang apanya kok mesti eror ya

------ Build started: Project: walhack, Configuration: Release Win32 ------
Compiling...
D3dbase.cpp
.\D3dbase.cpp(184) : error C2082: redefinition of formal parameter 'pDevice'
Build log was saved at "file://d:\aplikasi dan source kode program\walhackwin7\walhackwin7\Release\BuildLog.htm"
walhack - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

pencerahan gan

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Tue May 10, 2011 9:40 pm

Spoiler Buka gan
+++ nya gan jgn lupa [You must be registered and logged in to see this image.]
Credit uc
sesuaikan aja ama directx sdk nya agan
ama jgn quote post 1 dong
panjang bner
pusing gw liatnya
tulisannya juga [You must be registered and logged in to see this image.]
wkwkwk

Spoiler Include Dxd9

VS2008

Open up VC++ and go to Tools -> Options, this dialog should pop up:

[You must be registered and logged in to see this image.]


In the image you can see that I've highlighted some things you want to
unfold. "Executable files" is also highlighted because you need to
change it. First, change it to "Include files". Once you've done that
you should add a new line and add the "\Microsoft DirectX SDK (August
2009)\Include" directory like so:

[You must be registered and logged in to see this image.]

Notice that "Include files" is selected in the top right corner and that
because I have a x64 OS my program files has (x86) behind it. If you do
not have x64 OS then the DirectX SDK is located in the regular Program
Files folder.

There are some other lines visible but those are not important for
DirectX.

Now that we have the "Include" directories set up, we need to add the
"Library" directories.

Select the "Library files" from the little drop-down list and again add a
new line like so:

[You must be registered and logged in to see this image.]

Notice that you need to select either the x86 directory in "Microsoft
DirectX SDK (August 2009)\Lib" or the x64. Select the x86 folder no
matter what your OS is. ( x64 is used for building 64-bit applications
which you will probably not be doing )

Now there is only very important step that yet remains: Click the OK
button, don't just close the window as your settings will not be saved
if you do.

For 2008; Visual C++ will now always find your DirectX SDK ( headers and
libraries ). You should be able to compile DirectX dependant code just
fine now.
ridhotherock
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Tue May 10, 2011 9:42 pm

kalo error nya sperti ini

1>------ Build started: Project: zenix D3Dbase, Configuration: Debug
Win32 ------
1> D3dbase.cpp
1>c:\documents and settings\x25net\my documents\visual studio
2010\projects\zenix d3dbase\zenix d3dbase\systemincludes.h(13): fatal
error C1083: Cannot open include file: 'd3dx9.h': No such file or
directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
==========

atau

1>------ Build started: Project: zenix D3Dbase, Configuration:
Release Win32 ------
1> D3dbase.cpp
1>c:\documents and settings\x25net\my documents\visual studio
2010\projects\zenix d3dbase\zenix d3dbase\SystemIncludes.h(13): fatal
error C1083: Cannot open include file: 'd3dx9.h': No such file or
directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
==========


^
itu DirectX 9.0 SDK nya belum kamu download
buat link nya silahkan google
klo buat masukin DirectX 9.0 SDK ke project
di atas ada tuh [You must be registered and logged in to see this image.]
ridhotherock
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Age : 34

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by abenkCB Tue May 10, 2011 10:46 pm

Like a Star @ heaven akhirnya ada juga yang membahas TS ini disini makasih Om Ridho Like a Star @ heaven

Boleh ane lanjutkah... hehe
Pertanyaan ane OM Question Question Question
simple oM ridho langkah awal ane
- "bi bagian mana ane bisa menempatkan SC wallha nya"
- bisa ane minta tolong diberikan gambarnya.

masalahnya dll wallha itu kalau di injeck dengan punya om HRD ada 2 yang terinjek dalam 1 dll
ane bingung harap di maklum OM ane bener-bener awam dalam langkah menaruh SC nya.


makasih untuk OM ridho kalau berkenan menjawab dan membantu ane.


salam dari ane aBenk. Smile Smile Smile
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Wed May 11, 2011 2:36 am

Pada void zenixMenu::BuildMenu bro bisa matikan code sbb :
Code:
DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice);

Jangan lupa includekan DirectX 9.0 SDK (Summer 2004)nya bro.
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by radzone Wed May 11, 2011 2:56 am

@ ts gimana nih
tolong di jawab

------ Build started: Project: walhack, Configuration: Release Win32 ------
Compiling...
D3dbase.cpp
.\D3dbase.cpp(184) : error C2082: redefinition of formal parameter 'pDevice'
Build log was saved at "file://d:\aplikasi dan source kode program\walhackwin7\walhackwin7\Release\BuildLog.htm"
walhack - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Wed May 11, 2011 3:39 am

1>------ Build started: Project: zenix D3Dbase, Configuration: Debug Win32 ------
1> D3dbase.cpp
1>c:\documents and settings\x25net\my documents\visual studio
2010\projects\zenix d3dbase\zenix d3dbase\systemincludes.h(13): fatal
error C1083: Cannot open include file: 'd3dx9.h': No such file or
directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

atau

1>------ Build started: Project: zenix D3Dbase, Configuration: Release Win32 ------
1> D3dbase.cpp
1>c:\documents and settings\x25net\my documents\visual studio
2010\projects\zenix d3dbase\zenix d3dbase\SystemIncludes.h(13): fatal
error C1083: Cannot open include file: 'd3dx9.h': No such file or
directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
tu DirectX 9.0 SDK nya belum kamu download
buat link nya silahkan google
klo buat masukin DirectX 9.0 SDK ke project
di atas ada tuh [You must be registered and logged in to see this image.]
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by abenkCB Wed May 11, 2011 5:21 am

ridhotherock wrote:Pada void zenixMenu::BuildMenu bro bisa matikan code sbb :
Code:
DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice);

Jangan lupa includekan DirectX 9.0 SDK (Summer 2004)nya bro.



Direct udah ada and kalau test di D3Dtest SC M.zenix ke buid sukses, nah ane ada SC kaya gini Om ridho

Cek SC copz ane

#include
#include
#pragma comment(lib, "d3d9.lib")
#include
#pragma comment(lib, "d3dx9.lib")
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;
bool Xhair;
bool Chams;
int texnum;
int m_Stride;
LPDIRECT3DTEXTURE9 Red,Yellow,Green,Blue,Purple,Pink,Orange,Black,White;
D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
D3DVIEWPORT9 g_ViewPort;

typedef
HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT,
D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);
CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;
HRESULT WINAPI Direct3DCreate9_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE9);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);
DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID);
PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);
if(Direct3DCreate9_VMTable() == D3D_OK)
return TRUE;
}
return FALSE;
}

HRESULT WINAPI Direct3DCreate9_VMTable(VOID)
{
LPDIRECT3D9 Direct3D_Object = Direct3DCreate9(D3D_SDK_VERSION);
if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[16];
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)CreateDevice_Detour;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
return D3D_OK;
}
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D9 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE9* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[16] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;
*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[16];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[42];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[82];
if(CreateThread(NULL, 0, VirtualMethodTableRepatchingLoopToCounterExtensionRepatching, NULL, 0, NULL) == NULL)
return D3DERR_INVALIDCALL;
}

return Returned_Result;
}

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE9 Device_Interface)
{
Device_Interface->GetViewport(&g_ViewPort);
ScreenCenterX = (float)g_ViewPort.Width / 2;
ScreenCenterY = (float)g_ViewPort.Height / 2;
GenerateTexture(Device_Interface, &Red, D3DCOLOR_ARGB (255,255,0 ,0 ));
GenerateTexture(Device_Interface, &Yellow, D3DCOLOR_ARGB (255,255,255,0 ));
GenerateTexture(Device_Interface, &Green, D3DCOLOR_ARGB (255,0 ,255,0 ));
GenerateTexture(Device_Interface, &Blue, D3DCOLOR_ARGB (255,0 ,0 ,255));

if (Xhair)
{
D3DRECT rec2 = {ScreenCenterX-8, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
Device_Interface->Clear(1, &rec2, D3DCLEAR_TARGET,colRed, 0, 0);
Device_Interface->Clear(1, &rec3, D3DCLEAR_TARGET,colRed, 0, 0);
}
if(GetAsyncKeyState(VK_F1)&1){Xhair=!Xhair;}
if(GetAsyncKeyState(VK_F2)&1){Chams=!Chams;}
return EndScene_Pointer(Device_Interface);
}

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type, INT BaseIndex,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(Device_Interface->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
texnum=(NumVertices*100000)+PrimitiveCount;
if (Chams)
{
if(m_Stride==64 &&
texnum==38100636||texnum==8600144||//Head
texnum==160502262||texnum==173701916||texnum==233202809||texnum==155102162||texnum==243202958||texnum==113501506||texnum==102201072)//Body
{
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
Device_Interface->SetTexture(0,Pink);
DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
Device_Interface->SetTexture(0,Orange);
}
}
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID Param)
{
UNREFERENCED_PARAMETER(Param);
while(1)
{
Sleep(100);
*(PDWORD)&Direct3D_VMTable[42] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[82] = (DWORD)DrawIndexedPrimitive_Detour;
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)Reset_Detour;
}
return 1;
}

apa SC ini menjadi menu juga dalam 1 C++ dengan D3D
mohon bantuan nya dengan sangat OM
dan maaf ane bener2 awam
abenkCB
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by Agoeng_Jr Wed May 11, 2011 6:57 am

abenkCB wrote:
ridhotherock wrote:Pada void zenixMenu::BuildMenu bro bisa matikan code sbb :
Code:
DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice);

Jangan lupa includekan DirectX 9.0 SDK (Summer 2004)nya bro.



Direct udah ada and kalau test di D3Dtest SC M.zenix ke buid sukses, nah ane ada SC kaya gini Om ridho

Cek SC copz ane

#include
#include
#pragma comment(lib, "d3d9.lib")
#include
#pragma comment(lib, "d3dx9.lib")
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;
bool Xhair;
bool Chams;
int texnum;
int m_Stride;
LPDIRECT3DTEXTURE9 Red,Yellow,Green,Blue,Purple,Pink,Orange,Black,White;
D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
D3DVIEWPORT9 g_ViewPort;

typedef
HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT,
D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);
CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;
HRESULT WINAPI Direct3DCreate9_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE9);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);
DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID);
PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);
if(Direct3DCreate9_VMTable() == D3D_OK)
return TRUE;
}
return FALSE;
}

HRESULT WINAPI Direct3DCreate9_VMTable(VOID)
{
LPDIRECT3D9 Direct3D_Object = Direct3DCreate9(D3D_SDK_VERSION);
if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[16];
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)CreateDevice_Detour;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
return D3D_OK;
}
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D9 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE9* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[16] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;
if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;
*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[16];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[42];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[82];
if(CreateThread(NULL, 0, VirtualMethodTableRepatchingLoopToCounterExtensionRepatching, NULL, 0, NULL) == NULL)
return D3DERR_INVALIDCALL;
}

return Returned_Result;
}

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE9 Device_Interface)
{
Device_Interface->GetViewport(&g_ViewPort);
ScreenCenterX = (float)g_ViewPort.Width / 2;
ScreenCenterY = (float)g_ViewPort.Height / 2;
GenerateTexture(Device_Interface, &Red, D3DCOLOR_ARGB (255,255,0 ,0 ));
GenerateTexture(Device_Interface, &Yellow, D3DCOLOR_ARGB (255,255,255,0 ));
GenerateTexture(Device_Interface, &Green, D3DCOLOR_ARGB (255,0 ,255,0 ));
GenerateTexture(Device_Interface, &Blue, D3DCOLOR_ARGB (255,0 ,0 ,255));

if (Xhair)
{
D3DRECT rec2 = {ScreenCenterX-8, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
Device_Interface->Clear(1, &rec2, D3DCLEAR_TARGET,colRed, 0, 0);
Device_Interface->Clear(1, &rec3, D3DCLEAR_TARGET,colRed, 0, 0);
}
if(GetAsyncKeyState(VK_F1)&1){Xhair=!Xhair;}
if(GetAsyncKeyState(VK_F2)&1){Chams=!Chams;}
return EndScene_Pointer(Device_Interface);
}

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type, INT BaseIndex,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if(Device_Interface->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
texnum=(NumVertices*100000)+PrimitiveCount;
if (Chams)
{
if(m_Stride==64 &&
texnum==38100636||texnum==8600144||//Head
texnum==160502262||texnum==173701916||texnum==233202809||texnum==155102162||texnum==243202958||texnum==113501506||texnum==102201072)//Body
{
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
Device_Interface->SetTexture(0,Pink);
DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
Device_Interface->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
Device_Interface->SetTexture(0,Orange);
}
}
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID Param)
{
UNREFERENCED_PARAMETER(Param);
while(1)
{
Sleep(100);
*(PDWORD)&Direct3D_VMTable[42] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[82] = (DWORD)DrawIndexedPrimitive_Detour;
*(PDWORD)&Direct3D_VMTable[16] = (DWORD)Reset_Detour;
}
return 1;
}

apa SC ini menjadi menu juga dalam 1 C++ dengan D3D
mohon bantuan nya dengan sangat OM
dan maaf ane bener2 awam

klo menu seperti ini gan..
Spoiler:

jangan pernah berhenti berusaha.. untuk mencapai sebuah kesuksesan... [You must be registered and logged in to see this image.]
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by rizkyhp Wed Jun 01, 2011 2:04 am

Om Ridho Kan Saya Udah Succes Koq Pass DI Buka DLLnya Malah Ga Aktif Di pencet insert juga ga bisa...???

mohon pencerahannya om ridho !!!

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by rizkyhp Wed Jun 01, 2011 4:58 pm

KALAU UDAH SUCCES AMBIL DLL-NYA DMNA OM ????

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by anjnkgila Wed Jun 01, 2011 7:47 pm

Iya Ngambil Dllnya Dimana Coba Buat Videonya Ajah
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Wed Jun 01, 2011 8:25 pm

anjnkgila wrote:Iya Ngambil Dllnya Dimana Coba Buat Videonya Ajah

dll nya dimydocumen
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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by rizkyhp Wed Jun 01, 2011 11:03 pm

TAPI GA BISA DI PAKAI SAYA SUDAH SUCCES KOQ GA BSA HOTKEYNYA INSERT GA KLUAR D3D MENUNYA ... ???

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ZENIX HACK D3D Empty Re: ZENIX HACK D3D

Post by ridhotherock Thu Jun 02, 2011 12:25 am

rizkyhp wrote:TAPI GA BISA DI PAKAI SAYA SUDAH SUCCES KOQ GA BSA HOTKEYNYA INSERT GA KLUAR D3D MENUNYA ... ???


instal vcredisk OM
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Post by anjnkgila Thu Jun 02, 2011 2:01 pm

Sama OM Gw Gx Bisa Juga Padahal Udah Succes Dah Ada Dllnya Pass gw pake
Masuk PB tapi gx ada D3d menunya
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Post by ridhotherock Thu Jun 02, 2011 3:42 pm

INstal vc redisk OM
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Post by ThreeHacker™ Sat Jun 18, 2011 12:42 pm

Om Ridho / Agoenk-Jr Klo pake VC++ 2008 bisa gk....???
Coozz BT Truss

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Post by ridhotherock Sat Jun 18, 2011 8:10 pm

ThreHacker™ wrote:Om Ridho / Agoenk-Jr Klo pake VC++ 2008 bisa gk....???
Coozz BT Truss


Edit dikit biar work OM
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Post by BloodFOX Sat Jun 25, 2011 4:59 am

Functions.h(9): fatal error C1014
bagaimana untuk memperbaiki kesalahan? Embarassed
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Post by fahrie009 Sat Apr 21, 2012 1:26 pm

salam kenal om.... saya mau nanya untuk penempatan hasil OFS di mana ...... mohon pencerahan

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Post by emreasy Wed May 09, 2012 7:45 am

INstal vc redisk OM Smile
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